In all chaos there is a cosmo, in all disorder a secret order ― Carl Jung
Calypso, The Wish Granting Ruler Of Twisted Metal.
The Auditor, The Madness Combating Angel Of Nevada.
Welcome viewer to a world without restrictions, without law and without reason, where war between the surviving members of humanity is as common as the oxygen in the air and where violence that has no end nor point to exist or to continue thrives like an all-consuming disease. Through all of the chaos, corporations built on the foundations of madness stand tall, with the entire world under its thumb, and at the center of it all, the leaders of the corporations. Men, no, not men but one a demonic and another an angelic figure, looking down at the ongoing chaos. One with delight and the other disgust, one seeking to entertain and the other wanting to correct both through the others' sick games and worldwide dictatorships. And they want YOU to join them. So what will it be? Will you give into your deepest darkest desires to tear down the world or unite with people just like you to bring back the world that you had before? Your choice, but either way, your wish has been granted and your fate is absolute.
But this dispute between The Demonic Djinn and The Angel of Order won’t be solved by talking, let’s just say that these two have a knack for fighting violence with violence, and when they come face to face, who would come out on top? Ready your car and steady the aim on that gun, because only one of these overlords will be left with the world in their hands after this truly Metal sequence of Combat.
Before We Start…
For Twisted Metal, its canon is quite literally all over the place. Every game is tonally different to the other to a comical degree, trying to find out who won each year's contest canonically is nearly impossible, they contradict the characters background and stories, and even Calypso himself is almost an entirely different character in each timeline. But thankfully we have some good knowledge on what the canon actually is. It’s pretty simple in that there isint really a canon in Twisted Metal according to the creator David Jaffe, and while there are some things he doesn't really like in certain games, notably thinking that Twisted Metal III & 4 did pretty bad jobs at covering the series, it’d feel wrong to simply disclude them. Combine this with the statement of Twisted Metals canon pretty much being non-existent, we think it’s fine to include those games. Twisted Metal 2012 even shows Calypso owning items from previous games, implying they still happened in some sort of way.
With this in mind we will be including Twisted Metal 1: - 4, Twisted Metal: Black alongside Twisted Metal: Lost which while unreleased is a direct sequel to Black which is still playable, and we’ll be including all the other games such as Twisted Metal: Small Brawl, Twisted Metal: Head-On, and the 2012 remake of the series. We’ll also be including non video game stuff such as the Twisted Metal 2 comic book which directly explains Calypso's backstory, the recently released TV Show, various interviews with the creators, and we’ll include Playstation All-Stars Battle Royale just for funsies. Also as of right now we don't know much about Twisted Metal’s second season, as we only have a trailer and sneak peek of it right now. If new things happen in it we will try to update the blog as soon as possible.
Meanwhile, Madness Combat’s canon isn’t the easiest to put together either but it is also pretty explicit on what counts as canon and or reliable. Of course, the main focus will be the main series that’s still ongoing from episodes 1-12 along with side series like Dedmos and games said to be canon like both Project Nexus Classic and 2. As for the rest, Krinkels has stated that he really doesn’t care about canon when writing Madness Combat and has also said that everything is canon. Which includes side events like the incidents and diversions, along with other flash games like Madness Interactive and Madness Accelerant.
Krinkels has also given the thumbs of approval to The Tricky FNF Mod, makes sense because he is listed as a develop on there, don’t think this means we’re scaling to FNF though, just using what is in the mod as that’s the only thing said to be canon. Another thing Krinkels has varied as reliable is The Madness Combat Wiki, we won’t live or die by the information here because Krinkels did only use it for writing Project Nexus but for any further information, especially any websites that have been shutdown, it is undeniably useful. Speaking of which, we’re naturally using creator statements and lore, mostly on Live Streams and Curious Cat, though Curious Cat has shut down as said before. Here are both links to complications of information on both Twitch and CuriousCat, and here’s an actual archived version of all of Krinkel’s CuriousCat. With all this said, here are our media lists for both.
Calypso Media List:
Twisted Metal 1995.
Twisted Metal 2. (Alongside The Comic)
Twisted Metal III.
Twisted Metal 4.
Twisted Metal: Black. (Alongside Online)
Twisted Metal: Lost.
Twisted Metal: Small Brawl.
Twisted Metal: Head-On. (Alongside Extra Twisted Edition)
Twisted Metal 2012.
Twisted Metal TV Series.
Playstation All-Stars Battle Royale.
Interviews And Creator Statements.
Auditor Media List:
Madness Combat (Episodes 1-12)
Dedmos (Part 1-5)
Various Incidents And Diversions
Madness Interactive
Madness Accelerant
Madness Combat: Project Nexus Classic
Madness: Project Nexus
The Full-Ass Tricky Mod (Friday Night Funkin’)
Krinkels Curious Cat and Twitch Clips
Madness Combat Wiki
Background
Calypso
Imagine being offered the ultimate prize. The chance to have anything you desire, to become whatever you want, or to do anything you could ever dream of. Sounds impossible to resist, right? But how far would you really go to claim that dream? Well I doubt many people here would compete in a game where you drive around in giant trucks and ram into each other while blowing up world monuments. This was a contest, it happens once every year and brings the world to its knees each time, and for such a grand and insane contest you’d need someone real sick to host something like this, someone who’d enjoy bating people in with their hearts desires and watching them destroy the world around him… and this someone was Calypso.
But his life wasn't always this insane, at one point he was just a boy. He was just William Sparks. A 12 year old boy born in 1956 who lived with his parents and his little sister. However even since the start, William was always a bit strange and messed up compared to the other kids around him. Notably, he liked to collect dead cats, mice, frogs, squirrels and general roadkill he found as if he was collecting butterflies, teasing his little sister with them and generally he was a bit of a wicked person. But he was never a killer, at least not to human life. That was until one day while his sister was playing behind their parents car, William saw a snake on the sidewalk of his childhood home, and that was exactly what he was looking for, and he needed it to be roadkill instantly. So being a stupid teenager in the late 50s, Sparks got in his parents car. He was fueled by his fascination with roadkill more than the car he was driving was filled with gas, but something else was going to fill the streets soon, as William made the car go in reverse he heard a loud splat. His little sister was still behind the car. He had run over his little sister. William sat out there for hours cleaning her blood off the sidewalk, his parents forcing him to due to what he had done. But as he cleaned, he came across something; The doll his sister had been playing with as she got hit. William was clearly not mentally well at this point so he literally convinced himself that this doll was her, and that his little sister's soul was within the doll. And he was guilty for what he had done and he promised her that one day, he would go out just like her too.
2 Years later and William was now a depressed 14 year old. He didn't really care about anything and was constantly committing self harm on himself, until eventually one day he was ready to fulfill the promise he made to his sister. He and his parents got in their car and headed off to his little sister's grave, and they kept arguing while in the car, which gave Sparks the perfect opportunity to grab his father by the face as he was driving, causing him to speed and crash right into traffic. Killing his father, mother, six nearby people, but not William. He somehow survived and powered through the bleeding and walked far away from the crash sight hanging onto his life by a thread. As he had nowhere else to go, William decided to hitch a hike. With a truck eventually stopping and letting him in, the driver was known as Al and he even gave William a job at his demolition derby to fix cars and such. During these times, William would patch big dents in cars with hammer strikes, creating a rhythm as he did. And these got on Al’s nerves, at least when he was drunk, so he shot William in the shoulder and told him to cut it out with that calypso music. The next day Al apologised once sober, and as a gift he told William he could drive in his derby as one of the other drivers had gone blind due to drinking. He gave Sparks his car, his old helmet but with a whole new design and a whole new name just for him; Calypso.
And with this new found job, William Sparks now known as the racer Calypso became famous very quickly. For 20 years he competed in the Demolition Derby, hoping he would die and join his sister, but he only ever managed to keep killing both the drivers and the audience. But things weren't all bad in his life, as he went to vegas with all his money, and got tons of girls, even marrying one of them and having a daughter known as Krista. But things still really sucked even with all this, as he got sick of his wife and cheated on her, which they never really got to talk about as she died the next day due to an accident at the derby. Due to this, William mostly lived a life on the road with his daughter, living off of suitcases and motel rooms. With Sparks not being a great father, with him being so drunk he let Krista take over the wheel of his car and drive him around, despite her only being a young teenager. This cycle continued for years, all the way until one night. William went into a bar, smoked some cigarettes and had a few drinks. So when he was behind the wheel, he began seeing visions of his deceased wife Joane. She told William how much of a deadbeat he was, and said he’ll be with her in hell when he dies, which Calypso didn't really disagree with. All those years he’d been wanting to find the end of the long road he called life, and that night he finally reached it as he drove towards a brick wall, and let go of the wheel, but just then he realised he had made the same mistake he made with his sister. He forgot she was in the back just like how he forgot his sister was behind the car all those years ago, but before Sparks could say sorry to the only thing he ever loved he crashed instantly. Ending both he and his daughters lives in an instant.
But then all of a sudden, Sparks awoke in another realm, one where fire roared as loud as the screams of agony; Hell. There he was met face to face with a demon known as Minion, a demon who planned to do what he did best to Calypso, that being torturing him for thousands of years. He immediately began chasing William, who drove off at high speeds, all those years of working in the demolition derby paying off. And during his high speed chase he pulled one final daredevil act as he flew across a ledge, which he survived just fine while his red raging adversary fell deep into. With this it appeared Minion was dead, and William was alone and confused. But not for long as Satan himself had been watching this whole ordeal and offered William a deal. Since Minion was now gone, this meant there was an empty slot on Satan's team, which was open just for Sparks. With this in mind he force fed him a strange drink, one that changed him immensely. He gained scars, he grew claws, and he began to look hideous. This drink had transformed him into a demonic reality warping entity, with Satan telling William that with his new powers, he will host a demolition derby filled with the greatest drivers alive, they compete and destroy the world, causing the losers and anyone in their line of destruction to be taken straight to hell. William accepted this deal and became more than just a man… he became a god… he became a demon… he became Calypso; The host of Twisted Metal.
With his new powers Calypso would host this contest, every year he’d gather up the greatest drivers from all across the world to compete in a vehicular contest of destruction, fighting in various landmarks all across the world while causing as much chaos as possible. Why would anyone do this? Well, for the ultimate prize; For Calypso to grant one wish of their choosing. And with his powers it didn't matter on how much it would cost, how big it would be, or how logic defying it was. With his powers Calypso could do just about anything. But due to being a demon, he’d be a monkey's paw-style situation, with him constantly screwing over the person who won the contestants wishes, as he’d typically twist their words and make it to where something horrible happens instead, all for Calypso's own amusement. With a contest as insane as this, it makes sense that it’s changed a lot over the years, from simple demolition derbys, to wars that span across the world, to small brawls in a boys backyard, to even Calypso having his own contest taken from and being forced to compete, which he actually succeeds in. This really all shows how powerful and competent this burnt faced ruler really is. So be warned to any daring drivers who dare compete in this world threatening race, its host is just as dangerous as the very vehicles you drive in. Whether he be a mortal, a child, a businessman or a demon, Calypso will remain in whatever base he’s residing in and watch the world burn. Sitting there as a cruel reminder to always… be careful what you wish for.
The Auditor
Madness. Violence. Brutality. Such impulsive and destructive behavior tears the world down around us and is therefore governed extremely, not to disturb the innocent or light the Earth ablaze. But in other worlds, worlds built on bloodshed, chaos is their daily breed. There are no rules to contain the innate desire to kill and to survive and no regret, no remorse and no reason for all of it felt by its citizens. And the citizens of Nevada, a cold apocalyptic wasteland, are no different. Isn’t this disorder disgusting? How there are no layers to the improbable life of these worms? What Nevada needed was an Angel befitted for the role of God to seize violence. This is The Agency Against Hank Wimbleton, a task force specializing in peace through pure dictatorship and unity. Sitting behind its screen was the mastermind of it all, the orchestrator of order itself, The Auditor.
The Auditor’s origins are shrouded in mystery, but his role in bringing order is far more complex than it may seem. In the creation of all things, The Highest Power, The Maker had made what is known as The Machine, an incomprehensibly large structure that exists within the manifold of all that is real. The cogs of The Machine turned and turned, and through the improbable matrix existing outside of The Machine, a pattern between what could happen and what can’t formed into what is happening. This became known as The Occurrant, or Nevada, the only place in The Machine inhabited by life in Nevadeans. Strange bean creatures with floating hands and a tendency for violence. The moment Nevada was made, a need for order arose in both The Machine and The Maker. Creating an Employer, a janitor to The Machine that keeps reality in check by imposing certain laws onto Nevada, to maintain order in none other than The Auditor. For as long as Nevada has existed, The Auditor has looked after Nevada, keeping it nice and clean for years as it grew into a fairly well organized and peaceful land. But ironically, this custodian of tranquility had a bad temper and all those years correcting the insufficient mortals of Nevada had made him turn bitter and resentful of them. Like Director Phobos, who was causing a ruckus in his operations by attempting to become like The Employers through pulling souls out of Hell and into a vessel. But the day Auditor truly snapped was when a delinquent Nevadean by the name of Hank J. Wimbleton slaughtered 30 men, instead of correcting this behavior with his God powers, The Auditor did what an Employer should never do. He meddled. And in meddling, he created The Agency Against Hank Wimbleton to not just kill the menace that is Hank but squash anyone attempting to disrupt peace. Fighting fire with world spanning- fire.
For the next 30 years, The Agency tried and tried again to kill Hank while progressively growing more advanced and monstrous as time went on. Originally there was The Sheriff, then Jebediah Christoff, the self proclaimed savior of Nevada that took Auditor’s work in his own hands, and Tricky, a zombified clown fueled by the probability altering Improbability Drive. Their efficiency ranges from getting damn close to killing Hank to actually doing, but a third party always brough Hank back to continue the madness. In one specific operation that is still ongoing, Jebus, a common nickname for Jebediah, had died at the hands of Tricky and was brought by the same person bringing Hank back, Doc. However, this still caused Jebus to promptly quit The A.A.H.W and later go on a killing spree of the agency while destroying a lot of their resources that were being used for cloning and upgrading agents. Including killing Hank himself and Tricky after getting a lucky shot in on his Improbability Drive. With Jebus’s main goal being to stop the Improbability Drive activated from Auditor's computer from distorting reality and restore normality.This did not sit well with Auditor one bit, who let Jebus come to him before killing him with his own bare hands. But with normality restored, things only got crazier and Auditor joined in the main fight by battling both Sanford and Mag Hank, an enlarged and stronger version of Hank, when harnessing the power of The Keystone Fragment. A powerful artifact that he stole off of Jebus’s dead body. This fight ensued until, when needing to heal from injuries, Auditor absorbed the body of Tricky and the dissonant energy within Tricky’s body corrupted Auditor and let his body be stolen by Tricky. Leading to him needing help from Mag Hank and Saford funnily enough, before going back to what he does best after dealing with Tricky. This time all the angrier since he now knows that there is someone bringing Hank and Sanford back and who they are.
But the irony of it all was that in fighting violence with violence, The Auditor only made, surprise surprise, more violence. His anger towards mortals and his own impulsive behavior had blinded him of how to deal with this kind of chaos. This Angel of The Machine had become The God of a world nearing its end. For you see, The Auditor's job at keeping disorder away wasn’t to just keep things nice and organized. Too much chaos causes entropy, and entropy is the Infinitely Improbable, the realm made of what could happen and can’t happen, drawing itself nearer to consume Nevada. Destroying everything in The Occurrant, and without The Occurrant, Auditor can’t exist. All of this could’ve been dealt with, all of this madness could have ended but under Auditor’s reign, order through force is the only way to maintain it. Beware agents of madness and entrepreneurs of entropy and know your place, for the anger of Nevada’s divine overlord reaches to the furthest depths of eternity and you will know his wraith.
Skill & Experience
Calypso
To host any sort of event you’d need to be pretty intelligent, especially if it involves tons of destruction and murder like the Twisted Metal contest. Luckily for Calypso, he’s pretty smart. Calypso is a very cunning and manipulative person, often paying very close attention to what his contestants are saying, allowing him to come up with a clever way to twist their words. You want to be on the biggest runway in the world? He’ll put you on an actual runway only for you to be run over by a plane. You want the entire world to know your face? He’ll stretch your face across the entire planet. You want the ability to fly? He’ll give you a few plane tickets… He just won't tell you before it’s too late.
Even outside of trickery Calypso is skilled in other stuff, like being an engineer which makes sense it was his job at one point. He was able to modify all the contestants' vehicles allowing them to perform attacks they could have never been able to before, has designed entire arenas to where they’d be perfect for killing people in a short amount of time, and even as a kid he created stuff like giant speakers and remote controlled mechanical legs. He also runs an entire company in Twisted Metal 2012, and he knows how to perform surgery… because I guess he had time to learn that.
But Calypsos not just all smarts though, the guy genuinely knows how to fight pretty well. He’s performed some pretty decent hand to hand moves, quickly taking out a few of Sweet Tooths guards with a strong elbow strike and an open palm attack, he’s got pretty good aim when it comes to using firearms and he’s even a skilled driver just like the contestants he makes compete. He was already in the demolition derby for 20 years, and in Twisted Metal 4 when he was overthrown by Sweet Tooth, he competed in his own tournament and took down everything which came his way. All these skills and intelligence could likely be credited to how old he is, as in many versions of Twisted Metal Calypso has been alive since automobiles were first created, and other times he’s outright just been alive for over 100 years. Uncalypso.
The Auditor
In a world like Nevada where the only law is survival anarchy reigns supreme, it needs an angel of The Machine, the everpresent cog that encompasses all of Nevada and beyond, to organize it. Which is exactly what The Auditor was made for, having appeared at the very start of Nevada to govern it and the infinite entropy that borders it. The Auditor's job is to keep chaos at a minimum through complete order, as too much chaos will cause The Infinitely Improbable to destroy Nevada for good, acting as a universal scale janitor to The Machine. He did this for generations until that one fateful day where one Nevadean went on a killing spree in a park, for whatever reason, Auditor interfered with Nevada and created the Agency Against Hank Wimbleton to squash any Nevadean that dared go against the world of The Machine.
This retaliation against violence only bred more violence, as Auditor formed his organization he proved his intellect despite his shortcomings. He has made a computer that can download 4.88 Terabytes a second, instructed engineers and higher ups in his agency to create all sorts of material and agents, such as the huge Mag Agents or the many upgrading facilities that turn weak nobodies into full on super soldiers. He’s been doing this for nearly 30 years and his agency doesn’t seem to be going away anytime soon.
He can’t always sit behind a desk however, he is by no means against scraping with insufficient whelps himself. In fact he holds up pretty well against both a magnified version of Hank and Sanford in direct combat, who are both some of the most skilled mercs in all of Nevada. Hank is a varied martial artist, utilizing a style all about brute force and instincts to take the opponent down as soon as possible. Sanford meanwhile has a level of tactical intuition that borders on mind reading and skill that lets him fight against Jorge, an assassin who can snipe a can off your head at 100 yards while blindfolded.
Equipment
Calypso
The Ring
As you’ll soon learn throughout this blog, the source of Calypso's powers change a LOT. But during Twisted Metal 4, they all came from this singular mystical ring. The ring is a small relic which TM4 is pretty much revolved around, and it offers whoevers wields it most of Calypso's powers, which as we will learn in this blog is quite a lot. But what makes this ring so useful for Calypso in a fight is it’s unique ability to absorb the souls of the dead, allowing Calypso to stay young and grow more powerful with each soul he absorbs, and if you mess with the ring enough it can create a giant energy explosion that can destroy the top of entire skyscrapers. Pretty useful if Calypso's opponent came back as a ghost or something.
Firearms
His tournaments are all about violence, so it makes sense Calypsos wielded a few guns throughout his time as the ruler of Twisted Metal. He’s been shown using small machine guns to shoot people dead in hilariously bad acted cutscenes, he appears to own a flintlock pistol in the TV show’s second season, and he wields a high tech sniper rifle which allowed him to instantly take out Hammerhead.
Even beyond these guns however, Calypso is the one who provides all items and tools to the Twisted Metal contest, so it would make sense to give him weapons that the contestants are only shown using when they’re in the tournament, notably the sidearms in 2012. Which include a magnum pistol for dealing incredible damage, sub machine guns for high rates of fire in limited bursts, shotguns for powerful damage when at close range, swarmers which are pretty much long distance rocket launchers that can shoot four missiles at once, the mega gun which is a high damage dealing minigun, and even a laser pistol because laser guns rock.
Explosives
Along with all these firearms, Calypso has quite a few explosives to go along with them too. He’s been shown wielding bombs and such many times, like a timebomb he used as a surprise attack on Black, tons of dynamite and explosive barrels he used on Warthog when he tried to blow him up, and even an entire missile which he used to make Twister go very very fast… He’s like 10 years old in Small Brawl, where the hell did he get a missile from?
Giant Speaker
When Vinnie & Bruce won the Twisted Metal contest in Small Brawl, their wish was for the fattest sound system the world had ever seen, and Calypso gave them just that in the form of a small race car which formed into a gigantic speaker. This thing very much lives up to its purpose, as a single blast from it was able to send Vinnie & Bruce flying 5 miles across their hometown. Calypso is one of those ‘Loud Equals Funny’ kind of guys I see.
Cybernetic Legs
In the scrapped ending of Twisted Metal Small Brawl, Axel wished for the ability to walk, so Calypso granted said wish in the form of cybernetic legs he built. Unfortunately, these were remote controlled by Calypso himself who forced poor Axel to walk into stuff and make him purposely hurt himself… Starting to see why this ending was scrapped.
Halloween Land Portal
Also in Small Brawl, Mr Grimm wished to go to the spookiest place ever, so Calypso took him to the portal to Halloween Land. It’s a small doorway to a dark dimension filled with spooky monsters, but once you enter the portal, it turns into a cardboard structure which Calypso can then knock over. Yeah, Small Brawl could never decide whether or not Billy Calypso had magical powers or was just some kid with too much time on his hands.
The Nuke Mobile
After his tournament was overthrown by Sweet Tooth, Calypso took matters into his own hands and decided to compete in his own competition, with his wish being to get his ring and contest back from that crooked, collapsed, cortex, criminally handicapped, overly-made up clown.
And to do this, he’d need a vehicle, and Calypso was not playing around when it came to this contest. During TM4 Calypso's vehicle of choice was a large red truck armed with machine guns at its side for dealing damage. But it’s much more than just some truck with a few guns, because as its name implies, this thing has nukes. It seems Calypso was so pissed off at Sweet Tooth for stealing his contest, it got to the point he installed soviet missiles into his truck as he believes he has the right to bear nuclear weapons. This missile comes in the form of his special attack, where he launches the missile on the top of his truck straight at whoever's in his way creating a gigantic explosion that can send most contestants flying.
Missiles & Explosives
Now we’re diving into weapons Calypso doesn't really use but he should own them. For starters, missiles! These are items scattered all around the map in various Twisted Metal games, allowing the contestants to fire rocket propelled projectiles to deal tons of damage. These missiles come in varying types, with Calypso even using multiple of them in the 4th game. These include…
Missiles: Standard balanced missiles which target enemies and mostly lack strong homing, if any, or other special properties. Don't really think I need to show footage for you to get the idea of it.
Freeze Missiles: Missiles that explode in enemies’ faces, freezing them in solid ice or entirely. In Twisted Metal 4, there's also remote detonated freeze bombs Calypso can use which do the exact same thing.
Fire Missiles: Whenever these missiles hit their targets and explode, it will either set enemies on fire or leave fire behind them as a result of the explosion.
Power Missiles: The most powerful missiles usually, they are much stronger at the expense of speed, homing potential, and fire rate.
Homing Missiles: Missiles which home in on enemies even if they’re in the air, however they tend to lack any good damage due to this factor and are more useful if fired rapidly.
Speed Missiles: These missiles are quick and are shot out of the vehicle at high speeds at the opponent, exploding on impact. Basically just a normal missile but way harder to dodge and are constantly fired like a machine gun.
Rain Missiles: This missile slowly travels at a low height for one second before separating into smaller fireballs that descend to the ground into a straight row one-by-one. It even has an alt version which launches out Napalms instead of fireballs.
Zoomy Missiles: A skill missile that shoots out several fast missiles out at once with homing capabilities. If the driver hits all ten, he is rewarded with additional damage.
Swarmer Missiles: A skill missile that charges at a timed rate which increases the rate of fire and number of missiles shot out the longer it is charged for.
Stalker Missiles: A powerful missile which gains more homing the longer it is charged for.
M.I.R.V: A seemingly normal missile but when fired, it flies high into the air before bombarding the targeted contestant with a ton of missiles.
Ricochet Projectile: While not a regular missile, this explosive projectile can be shot out, bouncing off of walls allowing it to deal more damage.
Auto Lob: This missile is shot upward and stays into the air for one second before raining down a deadly barrage of missiles upon the targeted opponent. They are capable of tracking targeted midair opponents, slowly moving upward just before hitting the ground.
Reticle: When using this weapon, the driver has to aim at his enemy for about five seconds before unleashing a load of missiles at them. If he doesn’t, however, they will backfire and hit him instead.
Satelite: Calypso giving these mfs everything oh my lord. Anywho when in possession of this item, the driver aims a reticle scope on their target before a bunch of missiles rain upon their target, bombarding them with explosions leaving their vehicle as a bunch of metal junk and their body’s as a charred corpse. The Contestant can either leave a reticle on an enemy and use the fire button to call them all down, or they will come down after a set amount of time to wherever the reticle is located. These missiles also become more powerful if they stay in the air.
Combo & Energy Attacks
While missiles are the most common items in Twisted Metal, the franchise is no stranger to other types of weapons. Most notably the games have had numerous different types of Energy or Combo Attacks across the series. While Calypso himself once again rarely uses these outside of TM4, it’s stated in Twisted Metal Black that these are abilities bestowed upon their vehicles by Calypso’s power. Which pretty much means their fair game for the wish granting demon. These energy attacks include…
Cloak: When using this the driver can turn invisible, allowing them to sneak up and attack opponents without being seen.
Freeze: This attack gives the driver a projectile which can home onto opponents and freeze them, being some sort of fusion between the homing and freezing missiles. It can even shoot out of the back of the contestants vehicle if they’re in a situation where they need to.
Fireball: This energy attack allows the driver to do the exact opposite of the last one, shooting out a flaming fire ball to deal burning damage
High Jump: With this energy attack a high jump can be performed allowing the driver's vehicle to make gaps with height.
Hyperspace: With this energy attack, the driver is able to teleport out of tough situations, preventing them from getting hit by an attack.
Flak: With this move, The Contestant will release a shockwave from their vehicle that destroys any projectiles coming their way like missiles and gunfire. A very useful ability, it just needs to be timed right.
EMP Blast: Similar to the Freeze missile from previous games, the driver can launch out an EMP blast that stun enemies, shutting down their cars and weapons forcing them to restart their vehicles. This likely also works on all forms of technology, which is very handy.
Massive Attack: An ammo-less attack which lets the driver release a barrage of a variety of missile types upon their target of choice. Dealing great damage in a short amount of time.
Shields
Another energy attack type weapon seemingly created by Calypso that we thought was important enough for its own little section.
By amplifying their vehicle, any Twisted Metal Contestant can protect their car in a shield to block attacks, and can be further upgraded to the Absorption Shield which allows the driver to take any projectiles shot at them as their own, as well as reflect back with his own missile passively. However, while the Blue Absorption Shield lasts shorter, the Red Shield is longer and can defend more easily.
Relics
In Twisted Metal: Black Online, Drivers can obtain relics in the specific Game Modifier, Relics mode. These gift contestants with a variety of different abilities. However, they can only ever hold one at a time. Once again considering Calypso hosts the tournament, it’d make sense for him to have them. These relics include…
Defiance: Partially blocks all incoming damage and prevents the driver from being burnt or frozen. Pretty much making you a tank when it comes to combat.
Restoration: Doubles the drivers Health and gives them a bonus regeneration. Nice.
Slayer: Very simple. Weapons get a X2 damage boost.
Mega Guns: Amplifies the drivers guns for a short time across 100 shots, and then gives a permanent upgrade to machine guns. Pew pew.
Special Regen: Regenerates special weapons faster. Not much else.
Backlash: When shielding, all weapons that are shot at the driver will be deflected. Although this is at the cost of making their shields cost half the normal energy they normally do.
Assassin: Cloaks the driver if their vehicle isn’t moving. Pretty much the exact same as the invisibility move.
Evade: Prevents enemy weapons from auto-locking, making it useful against Reticle weapons or homing attacks.
Blitzkrieg: Allows the driver to fire at twice their normal rate and it doubles the amount of drops from pick-ups. Very good if you want to run into battle guns blazing.
Parasite: Any damage the driver does with this gives them the same portion back to their health, while also draining Energy, and Turbo from opponents who are hit by The Relic, while all that is transferred to the driver using Parasite. It makes for a very good status effect and healing option.
Demolition: All weapons do area of effect damage. Even when the explosion is clearly just not near them.
Relic Buster: Removes a relic from any enemy it hits and doesn't allow them to pick up another for 1 whole minute. What this would mean to someone not carrying a relic we have no idea.
Land Mines
With all these uses of missiles and dynamite, you probably expected some more classic explosives to appear in this section. And you’d be right!
Mines have been in the Twisted Metal Tournament for a while now, and are very common to find. They act pretty much exactly how you think they would; The driver drops one behind their car, and whoever drives into it will cause a detonated explosion to go off which deals tons of damage. There are even various versions of this, like Super Mines which deal extra damage, and the Proximity Mine which goes off as soon as it detects someone nearby.
Napalm
When using this explosive tool, it’s launched out in an arc as if it was thrown out of a catapult and flys a very long distance before exploding on impact with an enemy. Dealing fiery burning damage, and effecting a very wide radius.
Trophy Case Items
In Twisted Metal 2012, it’s shown Calypso likes to reminisce of old times, this is especially shown by his very large Trophy Case which stores many items from Twisted Metals history. Such as Needles Kanes’ machate, No Face’s knife covered boxing glove, a potion which allows you to live forever and mind controls you, two voodoo dolls which can work on whoever Calypso wants them to, and even… The Blades of Chaos from God of War… I mean GOW and Twisted Metal are made by the same person, and I suppose they’d be pretty useful in a fight.
First Class Tickets
"Good thing these first class tickets are refundable."
The Auditor
The Keystone Fragment
The most powerful artifact in all of Nevada, The Keystone Fragment, commonly dubbed the halo or vale, has rested on the head of many users throughout the series. In particular, it is the source of Jebus’s powers but after his death at the hands of The Auditor, Auditor took the halo for himself. The Keystone Fragment is of The Machine, a fragment of a full artifact that The Employers won’t let Nevadeans have. Being such a close part of The Machine, the halo allows the user to have the power to dictate what goes from The Occurant to The Infinitely Improbable, essentially channeling the power of The Infinitely Improbable, a realm that is incomprehensibly larger than The Occurant, which is Nevada, to use what is known as dissonant reality to access objects or people in Nevada and The Other Place, which is the membrane between Nevada and The Infinitely Improbable, and boost the power of the welder, like what Phobos did.
To further explain, Nevada is what is actually happening and The Infinitely Improbable is what could happen, A place where everything could happen and everything is. The Infinitely Improbable is an abstraction and an infinitely dense and spanning matter wall of dissonant reality which the machine cannot work with. This is important because S3LFs, the soul of a Nevadean, is created by a massively unlikely thing being taken out of The Infinitely Improbable and being placed in Nevada through some manner of divinity, which of course is referring to the halo. Since Project Nexus was using it for the same thing, taking S3LVEs in and out of The Other Place to produce dissonant reality to eventually get Phobos enough power to become god. What this essentially means is that the user of The Keystone Fragment is capable of passing improbability from an infinitely spanning conceptual realm of dissonance into Nevada and vice versa, allowing for them to completely “unmake” you so to speak or use dissonance reality for attacks, which is a powerful force of unreality that goes against the rules of The Machine.
Dissonance goes against everything that defines The Machine, even The Auditor, who is entirely vulnerable to it and the improbable. Because of this and the fact that he’s never shown using dissonance, it’s difficult to say if he’s able to in the first place although Jebus with The Keystone Fragment can. Remember, Jebus is the primary user of The Keystone Fragment and very competent at using it, while The Keystone Fragment is incompatible with The Auditor, as it damages him and forces him to absorb his men to recover from injuries.
The Improbability Drive
Another means of utilizing the abstract and infinitely spanning matter wall of dissonance that is The Infinitely Improbable, a place where everything could be and everything is in a state of unactualization, The Improbability Drive was originally Nexus Tech but through some means, Auditor was able to get his hands on it himself. The Improbability Drive operates by using the dissonance in The Infinitely Improbable to warp the reality of Nevada to cause random wackiness all around, affecting the whole world by letting the Infinitely Improbable encroach on reality, an act which threatens to consume Nevada if not properly dealt with. It compromises reality and the world and is said to use data from the physical 4-Dimension. Whether that’s in Nevada or not is anyone’s guess.
There are a few versions of The Improbability Drive, an active one that is caused by the click of a button given to The Sheriff but also possessed by The Auditor, a portable one that can be implanted into agents such as Tricky and a remote one that can be created by Auditor’s computer that is placed around the area to keep Tricky in power. You’d think with all of the disorder this device causes, Normality Restoration caused by its destruction would be better but in truth it just causes part of reality to be pushed into The Infinitely Improbable and break, causing lightning strikes. But that’s enough information, let’s see what this puppy can really do.
Reality Warping, Physics & Gravity Manipulation: Upon its activation, it caused cracks in reality that transported people to different parts of Nevada and flung grunts into walls by changing both physics and gravity.
Toon Force & Transmutation: Turned the sun into a grunt that dropped down from the sky to fight Hank, and when it was killed it restored the sun back into the sky and then shattered it.
Creation: Caused Whales and Marshmallows to drop suddenly from the sky without warning, despite there being no ocean or animals in Nevada. Along with this, it made a building trap Hank and link up to another building.
Blood Manipulation: Seemingly was the reason why this grunt bled an excessive amount.
To add onto this, because it uses Dissonance, it’s capable of all of the effects it can do, Dissonance is going to be an important factor later on and we’ll be referring to the abilities presented here so keep that in mind.
Mind & Madness Manipulation: Dissonance is able to distort the minds of all who perceive it and in the case of Hofnarr, turn them insane, with Dissonance being described as having maddening affects and coming from a place of psychological derangement and insanity, which refers to The Other Place. Speaking of The Other Place, there’s an infinite layer of dissonance surrounding it and with that Dissonance comes The Other Place being more complex and incomprehensible for the people of Nevada to follow.
Matter Manipulation: Weapons like the cannon annihilate enemies in a single hit by altering the atomic makeup of any creature that classifies as living.
Statistics Reduction & Quantum Manipulation: A heavy amount of Dissonance was able to invert the defenses of Project Gestalt and render it vulnerable when it was previously immune to any form of damage beforehand. Said defenses are also made up of quantum machinery.
Causality Manipulation: During the events of 9.5, Hank fighting another fragment of his S3LF was described as causing causality itself to get messy. With Dissonance being implied to be the direct reason.
Chaos Manipulation: A substance mixed with Dissonance that was then injected into Hofnarr is pure chaos and not an entity.
Enhanced Reality Warping, Logic & Nothingness Manipulation: It’s able to warp reality and logic with each shot fired and if that’s not enough, being able to cause reality to take on unactualized qualities and causing “what could be” to occur. It is plain and simply unreality and non-logical in nature to the point where it’s able to harm The Machine, since The Machine is everything that is reality and logic while Dissonance is the complete opposite.
Space, Time, Fate Plot, Law & Probability Manipulation: As said before, Dissonance’s unreality goes against everything that defines The Machine, The Machine is defined by space, time, purpose, fate and every story that has ever been told as a cog of a machine, which includes every hero, villain or subject of its influence. The S3LF Eater, after plugging himself up to The Machine, became a manifestation of the manipulation of probability matrices. Dissonance inverses the very rules of nature on contact, making it so improbability replaces likelihood while stripping away earthly logic and making it so that the laws of up are flipped to be down.
Conceptual & Information Manipulation: Much like how Dissonance affects The Machine, it can likewise fuck with and thereby hurt the pure logic of The Employers, Employers such as Auditor require there to be rules and any sort of Dissonance or improbability will severely damage him through its unreality. Employers embody core concepts of reality and are able to continue existing so long as Nevada does, with the jobs they are assigned being the very thing they embody, in Auditors case its organizing chaos but in Stygian’s case he was born out of The Machine’s need of the concept of death. Employers are literally abstractions too. Similarly, given that S3LFs are abstractions, conceptual in nature and the essence of one's identity and Dissonance is filtered through S3lFs as S3LF energy and Dissonance can affect S3LFs too, it's likely Dissonance conceptual erasure goes much further.
Computer
Being the head of the organization, Auditor usually doesn’t attack his opponent directly, preferring to remain in a small office out of the way of harm with a computer handy. For standard computer use, it can access cameras that are put all around the facility, but of course this computer has far more absurd uses than ordinary. It can apparently download information at a rate of 4.88 Terabytes per second and is able to keep track of what’s going on, like deaths or destruction of property, speaking of which it is seemingly able to create remote improbability drives.
Infection Software
Software The Auditor can utilize through his computer, the infection software essentially allows The Auditor to download a sort of virus onto your body that causes you to cough blood and be noticeably weakened.
Upgrading Software
Another program used in The A.A.H.W, this software allows Auditor to essentially buff his allies by upgrading them into newer and stronger soldiers. An Agent augmenting app if you will, which is how Tricky is able to enter his Demon Tricky form and how later agents are made. Although this program does have a range on it and it cannot upgrade soldiers from too far of a distance.
Sword
For his primary means of attack, Auditor conjures up a sword composed out of the flames of his body to smite down whoever’s standing in his way. This sword can either be a smaller nimble blade used to close quarters or a terrifying giant of fire and steel that hits with the force of a semi-truck.
Minigun
Why is a God using guns? Apparently it's because mortals can be killed easier through the use of mortal weapons like guns, or whatever this doofus’s logic is. In any case, kept in a closet near his computer, Auditor has a full on minigun he flings around like a toy capable of firing thousands of shots in only a few seconds.
AT4 Rocket Launcher
One of the many weapons Auditor manifested into his burning hands, this rocket launcher specializes in anti-tank warfare and in Auditor’s case, blowing the brains out of a traitor.
Handguns & Pistols
What good is an organization made to fight against violence without a little violence itself? Auditor has armed his agency with countless weapons of violence to get that rotten Hank J. Wimbleton, either in their hands, weapon closets or cabinets filled to the brim with instruments of brutality. These weapons apply to The Auditor too because he can summon any of them into his hands at any time. It should be pointed out however, The A.A.H.W does not have access to Nexus Core weapons like the elemental, laser and dissonance firearms. We’re listing off each category of guns the agency uses and their Project Nexus Classic description, starting with pistols.
1911A1 Custom: When .45acp isn't enough, reach for this custom 1911A1 chambered in the powerful .460 Rowland Magnum. Top shelf brutality.
Auto9: A borderline fictional piece of full-auto hardware that'll have creeps scrambling to figure out whose move it is. Dead or alive, you're coming with me.
Beretta 92: A popular firearm due to an impressive magazine capacity and decent damage. Especially handy for confrontations with numerous antagonists.
Browning HP: Just another great way to break up crowds of jerks.
Desert Eagle: What more needs to be said about this semi automatic magic wand? Just wave it at the bad guys and shout 'Headicus Explodicus!'
Glock 20: This weapon is a combination of high capacity and high power. Among the best overall combat pistols Nevada has ever seen.
Glock 18C: A select-fire, machine pistol, specifically the Glock 18 with a compensator, allowing for both semi-automatic and fully automatic fire.
Five-Seven: Power and capacity combined. If it isn't dead in 20 rounds you probably shouldn't be shooting at it.
Luger PO8: The pistol that almost took over the world. Twice. This German artifact is sleek, accurate and unfortunately obsolete.
M1911: A single-action, recoil-operated, semi-automatic pistol chambered primarily for the .45 ACP cartridge.
OTs-33: Fully automatic Russian spray gun. Difficult to control, but at close range is absolutely devastating.
Para 14/45: Para Ord didn't think the 1911A1 could sling enough .45acp, so they improved it.
Taurus Raging Bull: A powerful, large-frame revolver manufactured by Taurus International, known for its robust design and capacity to handle powerful cartridges.
Tec-9: This gun shoots bullets, blah blah blah, who cares. The bullets go really fast and they hurt sometimes. Big deal.
Snub Colt: Very powerful short range cannon. It puts down mooks fast so long as you're right up against them.
S&W 500: The absolute final word in one handed caliber pissing matches.
S&W 500 Snub: "A compact answer to the lifelong question 'What am I going to to about all these jerks all up in my face?'"
USP Match: H&K's above average performer excels in damage, capacity and range.
Walther PPK: A compact alternative to larger, more dangerous firearms. A classic weapon with classic application.
Automag V: A compact alternative to larger, more dangerous firearms. A classic weapon with classic application.
Colt Trooper MK V: Powerful, accurate, and stylish. Handy for breaking through the more durable foes in Nevada.
SMGs
Moving onto more rapid fire spray weapons, the agency is absolutely loaded with SMGs to turn any Hank named delinquent into swiss cheese.
M-10: A compact, blowback-operated machine pistol/submachine gun.
M-11: This gun is great for when rate of fire matters most. 32 rounds downrange faster than you can handle it.
MP5: Made popular in Nevada for one reason: It is very good at what it does.
MP5K: A more petite alternative to your traditional full auto while still maintaining a modicum of accuracy and control.
Uzi: Famous for being as functional as an MP-5 but without being so German about it.
Micro Uzi: a compact version of the classic Uzi submachine gun.
P90: A bullpup, select-fire personal defense weapon.
Thompson: The iconic Tommy Gun. The original hand held lead stream.
MP7: High magazine capacity, decent power output, good rate of fire. Just another great way to mess up someone's day.
MP-40: Ergonomics was not the strong suit of this weapon's design, mind the heat coming off the barrel.
PM-9: This submachine gun trades some accuracy for rate of fire while keeping (most) of its overall power intact.
SMG2: Rather ordinary sub-machine gun for rather ordinary sub machine tastes. Performs well across the board.
TMP: A firearm made popular by its insane rate of fire. With this you can invite everyone to a bullet party nearly instantly.
Shotguns
He may not have many, but The Auditor does equip his men with the best and goriest weapon of them all, shotguns to blast skulls to oblivion.
Mossberg 500: A pump action shotgun that uses the 12 Gauge Shotgun shell.
Remington 870: Durability, reliability, versatility, it's got it all!
Semi-Auto Shotgun: A repeating shotgun that automatically chambers a new shell after each shot, needing to be pulled with a lever each shot.
Sawed-off Shotgun: With a shortened barrel and a shortened stock, this bad boy hits with double the force with half the size.
SPAS-12: Top of the line tactical shotgun. Perfect for clearing particularly busy rooms.
Norinco 97K: Box magazine fed pump action shotgun. Great for making lasting impressions.
USAS-12: This high capacity, box magazine fed, fully automatic shotgun is perfect for those days you just don't feel like aiming.
Rifles
For more rapid fire weapons with more of a kick to hit, the agency has a plethora of rifles of different shapes and sizes to POW in power.
M16: Powerful, accurate, and with a crazy rate of fire. The drawback? The vintage 20 round magazines.
AK-47: You know it, you love it, it's got as much danger as you ever hoped a gun to have.
AK-74: This rifle will be a handy thing to have around when body armor starts getting popular in Nevada.
AK-74U: A small rifle useful for taking down small men. Not to be underestimated, as this rifle can hold its own in just about any scenario.
AUG: Classic bullpup rifle. Great all arounder plus an extra large magazine for extra dead bad guys.
Galil: A semiautomatic rifle in all of its glory.
FAMAS: This weapon trades magazine capacity for rate of fire and accuracy. A very effective tool for shooting apples off of people's heads.
HK416: Nothing says 'tactical' like plastic guns! Piston operated, like an AK, but easier to control at a high rate of fire, like an AR. Best of both worlds.
OA-93: A grossly oversized pistol firing a rifle round in a fully automatic manner. This gun is an identity crisis that shoots bullets.
FAL: The most powerful rifle in the Nexus Project Armory. When you have to cut down mooks with heavy body armor, this is the gun you turn to.
G36: Another top shelf contender for the 'best plastic rifle' award.
SR-3: Tiny rifle bullets might do for your run of the mill gunfighter, but others might go for this gun. The SR-3 is both brutal and compact.
Tar-21: A lot of damage in a seriously compact package. Great for CQB or ranged encounters.
Heavy Weapons
The heavy hitters of the agency get a very special treatment from The Auditor in that they get much heavier and stronger weapons than the rest, more firepower to try to kill intruders with.
ElectroCannon: As the name suggests, the ElectroCannon applies glowing beams of electricity to lethal effect, it can wear down Tac-Bars very quickly and destroy anything in a single shot. It can only be reloaded one round at a time, but the upside of incinerating your enemy is more than worth it.
M-249: Reloading may be a real pain in the ass with this gun, but it makes up for that with the fact that everybody will already be dead before you even have to reload. Its capacity and firepower are top notch and ensure just that.
Mhati-999: You ever wondered why there are no tanks in Nevada? Well I can say that it’s not because they don’t exist, it's because these grotesque 20mm anti-tank rifles do. Talk about overkill, what could a single grunt have done to you to deserve THIS?PKN: It may be heavy, but honestly if you were expecting to be able to throw around a rapid fire weapon of this caliber like a rose in a garden of flowers, I don’t think you should be on the battlefield.
Nevadean Assault Weapon Model 2500: Better hope your opponents brought an umbrella to this bullet shower, actually why would you hope that you want them dead.
NexTek 6000: I don’t really know why it's called the hog if all it does is tear into the turf with a bombardment of 30 caliber tusks.
M203: Unbelievable that we’re this far into the arsenal section and haven’t mentioned a single grenade launcher, well we’re ending that with the mother of all grenade launchers, an under-slug and barrel mounted mother that is. These may only be able to fire a few slugs, but they can wipe out crowds with ease, explode the upper halves of Mag Agents and blow up supply trucks in a single slug.
Melee Weapons
The Agency can’t always be reliant on limited ammo guns to get the job, sometimes you just need a good melee weapon to finish the job or at least try to throw yourself at the enemy.
Iron Knife: Your standard kitchenware, repurposed as a utensil of death. Don't expect much.
Bowie Knife: Named for the famous knife fighter who died defending the Alamo. Now you can be just like him, except for the dead part.
Carbon Knife: Specially crafted short blade with an outstanding lifespan. It may even outlast its wielder.
Throwing Knives: Like the iron, carbon or bowie knife, but more throwy.
Tantō: A traditional Japanese short sword that was worn by the samurai class during feudal Japan.
Scalpel: Sometimes you've just gotta mix business with pleasure.
Switchblade: If you didn't know they made blades this small, it's because you never saw the other guy packing it.
Binary Sword: Light and dark. Black and white. Life and death. The Binary Sword holds no middle ground as it turns your opponents OFF.
Broadsword: A sword type of the early modern era characterised by a basket-shaped guard that protects the hand.
Dragon Sword: Defend your Dojo with great honor using this masterfully crafted piece of ancient weaponry.
Falchion: A one-handed, single-edged sword of European origin.
L337 Sword: Rumor has it that this line of swords were manifested digitally. \startup_KILL() PROTOCOL*>
Sabre: A curved sword traditionally used by cavalry. It can also be used as a duelling weapon in fencing.
Dao: A single-edged Chinese sword used for slashing and chopping, frequently adorned with holes and decorative patterns.
Iron Sword: You don't need to be Edward the Black Prince to kill just as many people with this blade.
Wakizashi: A traditional Japanese sword that was worn by the samurai class during feudal Japan.
Carbon Sword: Like the Carbon Knife, this sword will only leave your possession when pried from your cold, dead hands.
Axe: Can you not tell a lie? Doesn't matter. Chop 'em all down anyway.
Battle Axe: Axe but battlery.
Chainsaw: Groovy.
Machete: Take aim at your opponents' heads and watch them fall like so many jungle vines.
Megachette: This mighty hack-n-slasher resembles the Full Tang of a bladed weapon, but with a tremendous amount of heft for that extra cleaving power.
Billhook Machete: A bladed weapon typically used for cutting through foliage, and heads!
Hook: A unique weapon meant for close-range combat, and closing that distance from afar.
Baton: Another official-capacity weapon for the subjugation of lesser beings.
Mallet: Whack-a-mole has never been so wet and splattery.
Billy Club: A favorite for law enforcement in the company of hostile combatants.
Baseball Bat: Aim for an opponent's skull and be thankful for all those times you skipped Soldier Training to go play a round of tee-ball.
Hammer: Jesus was a carpenter, so why not?
Mega Hammer: The fact that you have this means I hate you.
Iron Pipe: The damage isn't anything to brag about, but the range of a stainless steel pipe is a definite perk.
Bottle: "Sometimes you've just gotta mix business with pleasure."
Broom: Okay why are all these descriptions the same, sweep sweep, clean clean?
Citizen Cane: I said GOOD DAY TO YOU SIR.
Clipboard: Sometimes you've just gotta mix business with pleasure.
Crowbar: There's no good reason not to combine breaking-and-entering with invasive surgery.
Test Tubes: A scientist's worst nightmare.
Urinal: This agency comes with removable urinals for the grossest combat you’ve ever seen, you’re getting a public urination charge for this for the record.
Vehicles
Transportation, especially ones with as much numbers and accessibility as the ones present in the Agency, are a rarity in Nevada. Luckily for The Auditor, he has the resources necessary to supply his Agency with tons of cars, trucks and motorcycles to keep the onslaught of men coming.
Soda
Abilities
Calypso
Contestant Physiology
Entering Twisted Metal is no easy task, as you need to be subjected to a very… strange set of rules when entering the competition. While you may argue this is useless since Calypso himself is already the host of the tournament, you’d be wrong! As in Twisted Metal 4, Calypso was a contestant. And the rules of the game were still pretty much the exact same. Due to all this however, Calypso and the other contestants gain many strange abilities that can help them out in the long run.
Contestants have the ability to come back from the dead and function as an ‘Evil Spirit’, being able to tie oneself to a physical object or intention, or are able to be raised by the host to work in Calypso's very own contest. Spirits in Twisted Metal can come back on their own intention and will, such as with Scott Campbell who is a spirit trying to find a way to resurrect himself after dying unjustly from a murderer through his sheer will, the evil spirits in Mortimer’s ending staying in the world above due to their intention to take revenge on Calypso, or Simon Whittlebone whose spirit was bound to his life’s mission, to create the largest tower in the world, leaving him to wander the world as a spirit trying to gain a wish from Calypso to bring himself back to live while simultaneously protecting his tower. While in this example, Simon’s spirit could potentially disappear if he kept his physical existence up, characters like Scott have shown that they can stagnant for years constantly moving, so it is unlikely this is a limit. And even as a spirit, contestants can still interact with the world around them as if they were a physical being, and Calypso's magic has let him bring spirits back into the physical world. So it's likely he can do it to himself if he was in this state.
Furthermore, souls in Twisted Metal are described as immortal. Not only has this applied to Calypso himself, who appeared in Head-On after his apparent death in Grasshopper’s ending seen in 2 to where he couldn’t even talk to the player, but contestants such as Carl and Jamie Roberts have appeared in multiple Twisted Metal contests without explicitly aging, with Carl himself having been sent to space between two contests (Twisted Metal is a one time a year thing) without any food or oxygen however remained alive and nourished. Other contestants, such as Captain Rogers, have lived for over a hundred years as long as he held the intention to better himself and his old body. Meaning they’re pretty much immortal even when in a non spirit form. Besides becoming souls with enough willpower, those who are peacefully killed are able to come back from the dead if their death is disturbed, such is the case for Mortimer. In more natural cases, vengeance as a whole allows characters to come back from the dead, such as Severed Sam who raised from the dead as a contestant to get revenge on the crazed fan who stole his decapitated head when he died.
So not only can contestants come back in both the physical and non physical form, but contestants in Twisted Metal are able to constantly come back from their wishes affecting them in bad ways, such as being turned into a bug or being sealed inside of a clock, constantly returning to a state they once were. Calypso himself demonstrates coming back from endings too, as he could come back after Krista’s death and he came back from his death in Twisted Metal Black at the hands of Needles, as confirmed by Black's description in Lost.
So in general, Calypso and his contestants can live for incredibly long periods of time, being malnourished in places with no oxygen, come back as a ghost through sheer will and still interact with the physical world, and Calypso himself has just come back from death multiple times in the series.
Wish Granting
Easily Calypso's most iconic and signature ability; His power to grant wishes as if he was a Genie.
The source of these powers have changed a lot over the years. In some continuities it’s from a demonic force, other ones it’s from a mystical ring, and sometimes there's no explanation. He just does it for some reason. Either way, these wishes are incredibly useful and are the prize to any brave and daring driver who competes and wins the contest, although Calypso does tend to screw over his contestants as shown throughout the series. And he has MANY ways to, as it’s been stated that Calypsos wishes and powers have no limit and are unbound by prices, size and even reality itself. This makes Calypso's powers very versatile, and technically means the amount of abilities and powers he has have no real limits, as it comes down to his own imagination and creativity. But for the sake of this blog, we’ll be covering the ones he does demonstrate, but just keep that in mind when it comes to how powerful this guy really is. Anyways with his incredible power, the mighty Calypso has used…
Electricity Manipulation
Generally whenever Calypso grants a wish, he conjures up giant mystical beams of lightning which can create bright flashes and he can even send them out as beams to hit people directly in TM4. Calypso can also shoot out mystical energy beams in Head-On to perform his magic from both his hands and his eyes, showing he also just has Energy Projection as well. While these never hurt people (usually) it’s likely Calypso can make them fatal if he was thrown into a fight.
Summoning & Creation
One of the most common things people wish for after winning Twisted Metal is for Calypso to conjure up an item or person of their desires. Calypsos created and summoned many things with his powers, from two first class plane tickets, to weapons of ultimate power, to giant waves of coins and cash which are so heavy they can crush a man, to man-sized human eating plants, and even freshly baked Pizzas. You can't screw over your own contestants on an empty stomach I guess.
But most impressively among all these things, is that Calypso can conjure up his own contestants to aid him in any situation he’s in as if they were Yugioh Monsters shown with Mr Grimm. Calypso would be a pretty good duelist tbh.
Teleportation & BFR
Another very common wish in Twisted Metal is to be teleported somewhere, or sometimes Calypso just screws you over and messes with your words to where you do teleport. The range on this is pretty good, as Calypsos teleported people into small gardens, boy band stage shows with live audiences, a Clockwork orange contraption, a state mental hospital, giant runways to be hit by oncoming airplanes, a coffin buried deep underground, the freezing country of Alaska, and on multiple occasions Calypso has even teleported people deep into the depths of outer space, showing Calypso has very good range for BFR and such.
Oh yeah and one time Minion asked to go back to Hell, so Calypso used his powers and sent him to Hell… Michigan. Funniest shit ever oh my god.
Dimensional Travel
While not an ability Calypso himself as shown, an alternate universe version of himself from across the multiverse had apparently sent Black into his universe to kill him. So Calypso almost definitely has this power as well.
Enhanced Senses
In Grasshopper's ending, Calypso was instantly able to see right through her eye and notice a small gear which had the words ‘Property Of The LAPD’ on it. Calypso was also able to listen and see Preacher when he was all the way at the bottom of his building.
Clairvoyance
A strange ability Calypso has is to know things he realistically should not know. Such as him instantly knowing Charlie Kane's son was Sweet Tooth, and being aware of exactly what happened to Needles Kanes daughter.
Transmutation & Age Manipulation
Calypso's powers grant him many ways of messing with YOU directly beyond just teleporting, one of those being his ability to transform and mess with people's bodies. With his wishes Calypso's powers have forced people's mouths shut, turned others into small bugs, made everyone on earth half cybernetic, and he can even turn you into inanimate objects like dangling plastic heads on rearview mirrors, and even a simple watch that he can wear on his wrist.
Calypso's powers are also able to change your body's age, giving you the body of a 20 year old or just turning you into a baby. This even works on stuff like ghosts, shown when he turned Simon Whittlebons soul into an infant. This actually could be useful as this means he could age someone's soul to death, or just make them too old or young to fight.
Petrification
When Sweet Tooth was in possession of Calypso's powers, he showcased a similar level of transmutation by granting the wish of Micro Blast, who wished to be a giant. This wish then ended up turning him into a giant stone statue.
Shapeshifting
Not only can Calypso warp and change your body, but he can apply this ability to himself. In Twisted Metal 2012, the one who gives Dollface her iconic mask is a Doctor known as Doctor Ospylac. Take a guess on what it spells backwards, and yes this is confirmed to be Calypso and not just a weird coincidence. Calypso also constantly changes his appearance through the series, sometimes being an old dude or sometimes being a really hot dude.
Sleep Manipulation
In Twisted Metal Head-On, one of the contestants known as Mortimer Scharf was awoken from his slumber. So his wish was for Calypso to put him to sleep, and that he did, even reading Mortimer a bedtime story. Look! Calypso is not such a bad guy after all!
Sound Manipulation
Also an ability used by Sweet Tooth when in possession of Calypso's powers. He performed this one when famous musical artist and film director Rob Zombie wished for the world to hear the wales and war cries of a dead man's soul. So Sweet Tooth granted this by… blasting Super Beast around the whole world while putting its music video on screen. I mean Rob Zombie's music rocks so, not that bad of a fate I suppose.
Technology Manipulation
"I’M CALYPSO AND I’M GONNA HACK ROBLOX. WHEN I DO ALL YOUR ROBUX WILL BE GONE!"
That line above is sadly not real, but he’d probably do it. Anyways Calypsos displayed the power to manipulate and upgrade technology with his wishes, which makes sense considering the series is all about cars and stuff. He’s upgraded all of the contestants vehicles to the point they can perform combo attacks, gave a monster truck a new set of metal crushing tires, was able to make Cousin Eddys RV far more advanced and shiny, and when Sweet Tooth was in possession of his power he boosted the speed of Pizza Boys car to such a degree it was capable of flying into space within seconds. Guess all those years working as an engineer paid off.
Mind Manipulation
Throughout the history of Twisted Metal, Calypsos shown the ability to mess with and control one's mind in a multitude of ways. On multiple occasions, he’s telepathically talked to contestants even when they’ve been sent across time, made an incredibly violent neighbourhood peaceful instantly, and he also made it to where all people on earth were obsessed with Gene Ruttish with the snap of his fingers, showing this ability has a wide range. Oh yeah, and Preacher stated Calypso can read the minds of others if he really wanted to.
Size Manipulation
Twisted Metal is a very huge and giant contest, so being its host it’d make sense Calypso would have the ability to match that size as well. Multiple times in the series, Calypso’s been able to manipulate and alter one's size to his own liking. He’s made people like Mr Grimm the size of an ant allowing him to stomp right on him like a bug, and Needles Kane (when using Calypso's powers) made General Warthog the size of a small action figure.
But Calypso's best demonstration of this ability was the time Ken Masters wished that the entire world would know his face. So Calypsos grabbed his face and began stretching, and stretching, and stretching to the point his face was all around the entire planet and Calypso himself had manipulated his own height to make himself even bigger than earth, with it only being about the size of his chest area. It’s even been stated Calypso's powers are unbound by size, so it’s likely he can become even bigger. Insert CaseOh joke here.
Resurrection & Necromancy
Another statement from Preacher claims that Calypso can raise the dead, and once risen they’ll forever be loyal to Calypso. And that's backed up right at the end of the game. Right at the end of the game, Calypso visits Sophie Kanes gravestone and after throwing in a bag which contained a Sweet Tooth-like outfit, she awoke as a new servant for Calypso. But even beyond that Calypso has other means of resurrecting people.
As stated back in the Contestant Physiology section, Calypso can bring those he chooses back as evil spirits such as what he did with Krista and he’s even shown the power to resurrect ghosts and souls shown with Spectre in Twisted Metal 1.
Soul Manipulation
Now we’re getting into the category of Calypsos really dura negating and game ending haxes. Which should say a lot considering the stuff we’ve already listed.
For starters, Calypso’s been able to utilise soul manipulation several times during his many tournaments. As said earlier, Calypso is able to bring souls back in the physical form, and he can even de-age souls. But there's many more showcases of this which don't relate to other haxes. Such as him being able to make a motorcycle infused with the souls of the greatest daredevils in history, meaning Calypso can freely manipulate the souls of those already dead, and he’s also shown the ability to rip out people's souls and place them in other bodies. Albeit he did this to himself on accident but it is an impressive showcase of his soul manipulating abilities, and he might even be able to use that in a fight; Swapping his bodies with a far stronger opponent or placing his opponents soul in a weak body Ginyu Saga-style.
Sealing & Immersion
One of Calypso's personal favorites seems like. Calypsos trapped and sealed his opponents away many, many times.
Throughout Twisted Metal, Calypso has sealed people into TV’s for all of eternity, his powers have been used to trap Trashman in a world made completely out of trash, and in Twisted Metal 2012 he sealed Preacher and all those who got in his way in a giant building which was surrounded by other buildings which was all revealed to be inside a small spec on a painting he has in his trophy case. This is a very deadly hax and it’s something he can do instantly by just looking at you as shown with Preacher.
Time Manipulation
Another power stated by Preacher is Calypso's ability to manipulate time, and it seems he really did his homework because this is an ability the ruler of Twisted Metal has displayed many times in various ways.
With his powers Calypso is able to teleport you through time itself, sending you all the way to the past. But Calypso has displayed time travel in more ways than just simple teleportation, as he once increased the speed of Amanda Watts’ car to the point it moved so fast it traveled through time as if it was The DeLorean from Back To The Future, with it stopping in the Mesozoic Era when the car ran out of fuel.
But Calypso is not just able to travel through time, he can manipulate it to his will, I mean it’s called Time Manipulation for a reason. In one of 2012’s scrapped endings, Calypso teleported Mr Grimm into his fathers truck alongside his corpse with it being revealed that Calypso's servants dug it up, which is strange as this whole event happened in an instant for Mr Grimm showcasing some strange time control. But even outside of vague stuff like that, Calypso has completely stopped time to speak to the audience in that very same ending, and it’s stated in Lost that he trapped Outlaw in a time loop where he’s forced to relive the night he was shot over and over again.
Black Hole Creation(?)
An ability used by Sweet Tooth in Twisted Metal 4. When he granted Pizza Boys a wish that allowed him to fly high into the depths of space, a black hole spawned in that then sucked him up, which was likely caused by Sweet Tooth. Though there are other interpretations for this which will be discussed later.
Power Nullification & Bestowal
He would solo both Ghost Rider and Spawn tbh. Anyways, ever had a curse you just hate and wish you could get rid of? Well, Calypso is your guy. In Mr Grimm's ending in Twisted Metal Head-On, he wished for his curse to be The Reaper of Souls would go away and be passed onto someone else. So with the wave of his hands, Calypso absorbed Mr Grimms powers, making him a mortal man while giving them to a random little girl who was a bystander of the whole thing.
Not only does this let Calypso steal one's powers and give them to someone else, but it turns them into a mortal man as shown with Grimm being hit by a car and dying at the end of this cutscene. Poor Grimm, but a very useful and game ending hax.
Causality Manipulation
Damn he looks like Weird Al in this image… Ahem, one of Calypso's best and most useful haxes is his ability to alter history and make things that happened never happen and change how things played out.
In Twisted Metal 2 when Mr Grimm wished for more souls to consume, Calypso made it to where everyone on earth was in a war against each other which lead to everyone on earth dying, and in Twisted Metal Head-On when his daughter wished that the car crash that killed her and Calypsos wife never happened, she was instead put into a coma where she would dream of old moments with her dad. As Calypso himself says, what he says goes.
Conceptual Manipulation
When Twisted Metal is happening no one is safe, not even concepts as shown by you guessed it; Calypso. In Twisted Metal 3, the Outlaw duo of Carl and Jamie Roberts wished for a ‘Crime Free’ world, in which Calypso granted by erasing crime itself from the world to the point it caused the siblings to lose their jobs and be forced to beg for change on the streets.
You could argue this is simply mind control, but that's pretty unlikely as Cops do a lot more than just look into crime and there would still be unsolved cases or incidents to look into if that was the case. So it’s very likely Calypso simply wished the concept of crime away, even more likely knowing how extreme he is and the fact they said a ‘Crime Free’ world. It’s also implied Calypso could remove violence itself from the world if he wanted to, he just chooses not to. Further backing up this power's consistency.
Fourth Wall Awareness, Plot Manipulation & Subjective Reality
Calypso has many things under his thumb. His tournaments, his contestants, their wishes, the whole entire world pretty much, but most impressively Calypso has control over the very plot of Twisted Metal.
He’s demonstrated this quite a few times in many minor instances, as he constantly talks to the player through the games, always thanking them for playing Twisted Metal cause he’s that much of a nice guy. But these powers go far beyond just waving to the audience. With his powers, Calypso has stopped players from completing the game, as shown when you try to beat TM2 on easy mode only for a giant stop sign appears telling you to switch to medium or hard cause you're a loser. Which is likely the work of Calypso considering he’s aware of the fourth wall and that's where you’d be told to go to your next section by him.
But this goes even further beyond, as in one of the many endings of Twisted Metal 2, the driver of Roadkill known as Marcus Kane wishes for Calypso to wake him up as he believed the entire tournament and the world to be some kind of bad dream. This is further backed up as Marucs’s bio is him explaining that he knows he’s in a video game, which is very consistent as he constantly speaks to the player in codes throughout Twisted Metal Black. So in response to this, Calypso granted his wish as Marcus awoke in a hospital bed, as a doctor came over to him explaining he was in a coma due to a crash on the highway, as Kane would then look around and notice there were many people near him also in comas, who all looked exactly like the contestants he fought earlier on. This is even more strange when Calypso states that his friends (The contestants) will be staying in his world when Marcus makes his wish to leave.
This feat can be interpreted in many ways, with some saying Calypso allowed Marcus to enter a higher realm, some saying Calypso created a higher realm, others saying Calypso rewrote reality and made it to where Twisted Metal was all just a dream, or some saying that he did indeed just wake Marcus up from a dream and sent him to the higher realm considering we KNOW that Calypso is aware of Twisted Metal being a video game. Either way this is a very impressive hax and is definitely some form of Plot Manipulation and Subjective Reality no matter which belief to stand by.
Resistances
When you're the ruler of an entire death game, you’d hopefully be resistant to some stuff in case some untrustworthy contestant jumped you. And thankfully for Calypso, he’s not lacking in that department at all.
Pain: Calypso and other Twisted Metal characters that he should be comparable to have endured several painful looking experiences, like Needles being able to live for months despite his head being covered in flames, Axel ripping himself out of his fathers machine which removed his limbs, and Calypso himself was once being in a fatal car crash but kept walking just fine after despite him losing tons of blood.
Electricity: Contestants throughout Twisted Metal who Calypso should be comparable to have survived being shocked quite a few times, whether by the many electrical based attacks in the series, Axel being shocked in Head-On and Needles surviving the electric chair.
Freezing: Many drivers in Twisted Metal including Calypso have broken out of being frozen by the various ice-based projectiles in The Tournament. The Defiance Relic also allows contestants to be immune to being frozen as well.
Radiation: In TM4, contestants like Calypso can be fine when driving around in toxic waste and Billy Calypso in Small Brawl presumably survives being eaten by Mortimers frog which was exposed to tons of radioactive crap.
Life & Limited Soul Manipulation: Contestants in Twisted Metal can endure Mr Grimm's special attack, which drains the life force of its targets. Mr Grimm's magic is also commonly depicted as him taking away your soul.
Acausality: It seems Calypso has a pretty good memory. This is shown several times through the series, with him being the only one to remember events after they were altered like Amanda Watts’ existence or his daughter's original fate after he altered it. Which gives Calypso Acausality Type 1.
The Auditor
Employer Physiology
Born from The Maker’s, The Highest Power which oversees all of Nevada and The Machine, necessity for core concepts in order to keep his story stable, The Employers are a group of entities acting as janitors or custodians of The Machine. Given they were made from the need of these concepts, they naturally embody concepts crucial to keep Nevada up and running, such as order in The Auditor’s case and in others like Stygian, the need for death. They do what they need to do, and they have the power to do whatever they need with their unique physicality, If you were to call it that. That’s saying a lot since “normal” Nevadeans are interesting on their own, they cannot die of old age, natural causes or lack of food, water or sleep and the lack of arms is no style choice, they actually just have floating hands that can reach far from their body. Nevadeans are fueled by emotions, which is the reason Hank is so deadly himself, as he is truly ecstatic about killing so much so that he can grow in strength when he’s really excited about using it and gain attributes like skills and physical aptitude just by enjoying a deadly encounter once.
The Auditor's form takes the appearance of black flames with a lack of a solid body, mostly due to the fact the True Form of The Employers are incomprehensible to the mind and their abstract nature doesn’t equate to the world around them. The form we see the Auditor take is really his True Form poking his head into our reality and fitting itself in our perception as a fiery effect. This fire allows him to morph his body however he pleases for movement or fighting, slithering around like a sentient wall of flame from place to place. His actual True Form is that of a whole dimension, pockets of reality which he has absolute control over, this dimension is commonly referred to as Hell but it is not to be mistaken with The Other Place, the main Hell. Auditor’s a tangible hammerspace to a dinstact and smaller version of The Other Place, essentially he’s a gateway to one of many Hells. Able to drag you into there if he so pleases.
With such a devotion to The Machine, The Machine, in turn, devotes itself to Auditor’s cause. Auditor operates in such a way that nothing he does is conscious in the same way we do conscious, instead The Machine will respond to any oncoming threat to The Auditor and act accordingly, such as turning him intangible. For clarification, The Machine is the theoretical all-governing body that exists within the manifold of what is real, meaning The Machine is, well, everything. Everyone and Everything is a part of it, it is defined by space, time, purpose, fate, all characters in Madness Combat and whole narratives that turn within its cogs. It’s limitless in size, abstract in nature and is in fact the nature of all things. Think of Madness Combat as one big story on a piece of paper, The Machine in this case is the pencil it is written with, while the writer is The Maker. Something on this level of scale giving Auditor protection in place of conscious thought makes him virtually untouchable through most means, though of course anything that goes against The Machine’s power like Dissonance or shares a similar power like The Keystone Fragment, which is of The Machine, will be able to bypass it.
We’ve seen a similar level of defense granted to others by The Higher Powers, which includes Auditor himself and The Machine, who can let others slip through space, give others a form of plot armor that heightens their survivability, and literally alter causality to make characters butt heads and resurrect them if they ever die. Keep in mind, Higher Powers and The Machine by proxy hold a “correct” viewpoint of the world, the consistency of their operations are always changing which is why Hank sometimes dies with The Higher Powers not doing anything. Although Auditor does not have this flaw, as even when he’s meddling when he’s not supposed to, The Machine helps him out temporarily if harm is through his way.
Fire Manipulation
The fiery hatred towards chaos and the literal fire that makes up The Auditor allows him to control a similar flame for attacks, shooting beams of it from his palms, surrounding himself with it, creating teether and blasts of it to ward off enemies at close range and very temporary constructs to launch at enemies.
Corruption
Although his fire is more known for fighting, its true strength lies in its utility as a means of corrupting others. By firing a beam of fire, Auditor can drastically increase his soldier’s loyalty towards him, their strength and overall skill while following his command to a T. He’s able to use this on both alive soldiers, but also lifeless Mag Agents and dead soldiers as well, with the only means of preventing the latter is to destroy the body being corrupted altogether.
Weapon Creation
Out of the same black flame that wisps from himself, Auditor can conjure up any of the weaponry the A.A.H.W has access to at his fingertips, like two machetes or a rocket launcher out of completely nowhere.
Intangibility
If a physical threat ever comes Auditor’s way, Auditor’s body dissipates into a cloud of smoke capable of moving around to reform himself or retreat by phasing through walls. This ability in particular is one granted by The Machine’s protection, with it being described as The Machine deciding that at the specific moment of Auditor being attacked he is immune to bullets by becoming intangible.
Shapeshifting
When his body is in the smoky state it is during his intangibility, The Auditor can morph his cloud of a body to become, whatever really. He can turn into an arm to punch you in the face or the head of a dragon that spits his fire out of its mouth. Truly a super form worth mentioning for its 2 seconds worth of screentime.
Teleportation
As if he wasn’t already one slippery rat to catch, Auditor can disappear and reappear at will in a puff of black smoke.
Rock Manipulation
More of a strange ability showcased by The Auditor, he can cause multiple pillars of rock to rise out from the ground and form whole bases of agents and supplies out of its rocky walls. Making whoever he’s fighting go through these floors until they get him standing on top of a stone plateau.
Power Bestowal
Despite his differences and utter distaste for the man known as Hank J. Wimbleton, Auditor has actually helped the revenant assassin out before during the time Tricky took over Auditor’s pocket dimension. Augmenting his body in such a way that it restored his missing arm with a new one better fit for harnessing The Keystone Fragment’s power, allowing Hank to use telekinesis to hurl giant rocks and break the thorn in reality that was both lodged and merged with Auditor’s dimension.
Power Nullification & BFR
When trying to revive Hank from The Other Place, Doc was surprised to find out that not only had his Charter, or device used to bring people back from The Other Place, had been completely revoked and a new Charter was implemented that sent Hank to an unknown part of The Machine. In this same scene, he sent Sanford directly to his own pocket dimension in order to somehow meddle with reality more.
Dimensional Travel & Clairvoyance
Due to The Higher Powers literally governing Nevada as we know it, they are fittingly able to descend upon our reality when it is close to reaching entropy, a state where Nevada, the probable, is consumed by The Infinitely Improbable. Auditor seems to be able to do this at will, traveling out of Nevada and into The Machine to figure out information on how people were resurrected and who was responsible. He has to throw a tantrum somewhere at least.
Abstract Existence & Immortality
As said before, Employers such as Auditor are born from The Machine’s necessity for certain concepts to exist in order to maintain the stability of Nevada and make sure The Infinitely Improbable doesn’t consume it back into chaos. Because of this, the Employers embody the jobs they are assigned with as if they were real abstractions, as long as Nevada, the place that they oversee, remains intact they can never truly die. Auditor himself appeared as the world of Nevada became more chaotic, embodying the concept of order as a result. Meanwhile, other Employers like Stygian for example were made of the need for there to be a concept of death and is therefore the concept of death as we know it.
Since Employers are also dimensions that take the form of a pocket of reality and Hells that are said to be “one of many Hells”, what this essentially means is that the Auditor exists as a conceptual pocket dimension which he holds dominion over. This realm contains a thorn where S3LFs absorbed by Auditor are transferred to, this thorn is lodged and merged within the realm and it being broken causes basically everyone in it to be transported back into reality. Including Auditor, who seemingly came out of this thorn after it was destroyed even though it's directly merged within his own realm, meaning his resurrection of himself and his realm through the means of increasing levels of chaos is very fast. Lastly, it should be restated that the concept that Auditor embodies directly influences Auditor’s survivability, if Nevada is destroyed then he is too but as long as it exists then he remains intact.
Avatar Creation & Supernatural Willpower
To, and I quote, INDIRECTLY interfere for the sake of Nevada, The Employers are able to manifest avatars to interact with our physical world. Since their real form is far beyond what the human mind can withstand, their avatars are made up of sheer will and can thus be formed out of any material around them.
Absorption
The Auditor's main method of sending people directly to his pocket dimension is through absorbing their body, which doubles as a method of restoring injuries. Including those dealt by The Keystone Fragment, which operates between Nevada and The Other Place by using the power of Dissonance from The Infinitely Improbable. It is a small dose of Dissonance clearly, since a larger amount like Tricky resulted in Auditor being nearly killed, but Dissonance still is unreality that goes against pure logic that The Employers need to reside with. Meaning Auditor’s absorption restores him against even attacks of unreality and pure chaos, the complete opposite to the concepts that he embodies.
Besides being a means of healing, this absorption affects the whole being of a Nevadean, including the body and the S3LF, which is code for soul, S3LVEs are abstractions, conceptual in nature and the whole essence of one’s identity. When absorbed properly, these Nevadeans are sent to The Auditor's pocket dimension, passing through a thorn lodged and merged with reality and falling down like meteors. Auditor mostly absorbs his dead men, such as Mag Agents, but he has been shown to be able to absorb them alive too, along with absorbing multiple at once at a wide AOE. Be careful not to absorb that goddamn clown though, bad things will happen.
Pocket Reality Manipulation
Once in his pocket dimension, Auditor can naturally warp its surroundings and layout as he pleases. Keep in mind, this dimension is him and he’s a conceptual entity, so he’s effectively able to manipulate a conceptual pocket reality. We mostly see him doing this in the form of bases and propaganda posters set up all around it but we’ve seen him surround others with rocks, create portals around his pocket reality, form spikes to impale enemies, manifest a projection of himself and more that the next few sections will be listing off.
Mind Manipulation
Auditor is a sore loser, so much so that he will literally spend an entire episode forcefully trying to push characters to do what comes natural, that being kill and die over and over. He did this to Sanford in MC12, feeding bits of code into his mind to desperately try to get into his head and make him more violent, causing Sanford to lash out at points in a fit of uncontrollable violence.
Time & Information Manipulation
In his realm, Auditor has been shown to further absorb entities into a secluded part of his Hell while stopping time around them, making it so they can acquire weapons and be transported right back to where they were in reality now with these weapons. He does this by accessing the fragments of code of people in his Hell, editing their information so to speak while freezing the other fragments of code in place.
Prime Code Manipulation
To further explain his control over the code of others, we are given the realization that The Auditor was responsible for providing Director Phobos with something known as “Prime Code”, which is the prime essence of The Machine. Although since Project Kobold didn’t understand the full scope of The Machine, and to be frank, neither does Auditor, we can’t say Prime Code is the essence of the whole Machine. Rather it is the prime essence of the arm that extends into Nevada, known as the Mandatus, the event that caused the creation of Nevada. Still, this does mean that The Auditor can manipulate the arm of The Machine to some pretty crazy lengths. Lengths comparable to The Prime Sword, a sword made of Prime Code that was able to seal The S3LF Eater within The Machine itself.
Resurrection
Time and time again, The Higher Powers have been playing some cosmic form of chess by resurrecting people who are needed in order to keep Nevada up and running. Acting as divine intervention that will do what is needed to maintain the agenda. Auditor’s been shown to do a similar thing to his men because of the fact that they “are his”, which makes it so where whenever an agent dies they are transported into his realm where they can then be resurrected if need be, sorta like how you and I can eat a hamburger whenever we want. When this happens, their form in Hell dematerializes in the same black fire that The Auditor is known for.
Plot & Causality Manipulation
Before he indulged the madness and only spread it, Auditor was actually pretty damn effective at keeping Nevada nice and tidy without chaos. After all, his position as an Employer is as a universal scaled janitor that helps write out the story and effect the world of Madness Combat by giving certain characters plot armor that heightens their survivability and lets them outlast others. They do this not out of bias but objectivity, doing whatever it takes to do their job and keep Nevada stable from entropy. Like manipulating causality to make certain characters clash on multiple instances and being implied to be able to amplify someone’s thoughts and speed to be the speed of causality, literally ingraining them into cause and effect and physics when they need not be killed.
Resistances
Auditor’s not so great logic and hot headedness have gotten him into many situations where he realistically probably shouldn’t be alive, fortunately for him, he is incredibly resilient to most means of damage.
Matter Manipulation: Auditor cannot be described as a state of matter due to his flamey complexation.
Mind & Soul Manipulation: As the concept of order, he has no mind or soul.
Sealing: Employers are unaffected by the use of Prime Code to attack them, which can be used to lock people away in The Machine.
Fate Manipulation: The Grand Steward, a weaker Employer from the likes of Auditor, is able to defeat The Player in the arena mode of Project Nexus. A fight which it was fated to lose.
Acausality: The timeline of Madness Combat as a whole is not affected by changes in the past, and in Auditor’s case he exists as “another Hell” to The Other Place. Implying he functions similarly to it. The Other Place’s space-time is angular and jagged, skipping to another tangent of time in a few seconds without reason, all while Auditor is unaffected.
Support
Calypso
Guards & Women
Despite being an all powerful being, Calypsos needed some help quite a few times. Thankfully he’s got that covered with his stand-by guards and… groups of half naked women. Calypso has rizz I suppose.
These people come in pretty big groups, with Calypsos guards typically wielding large assault rifles to blast away at any unwanted intruders. Some of them also have pistols, and ones even shown owning a large rocket launcher. His women on the other hand typically just bring him stuff, but they’ve helped him before like when they dug up Mr Grimm's fathers body or when they found and captured Preacher.
The Police & Military
It’s been stated in 2012, Calypso has both the police and the military under his thumb, seemingly giving them their own wishes with them in return for covering up his tournaments and any trace of them. Calypso generally also has good control over the public, like when he made Blackfield Asylum believe that Preacher was actually insane.
Sophie Kane
In 2012, Calypso can revive the dead and bring them back to life as loyal servants. And the main person he ever did this to was Sophie Kane, the daughter of Needles Kane.
Calypso states she has a ton of fight in her, and that he simply could not let her stay dead and let that all go to waste. And he’s not wrong, as even as just a teenager she was capable of stabbing Needles right in the eye. After being revived however, she’s shown having a flaming head just like her father and owns a large pickaxe for stabbing. Hell, in deleted scenes she’s shown wielding giant pairs of garden shears which she used to successfully kill her father with. Showing she’s a very proficient killer and a very useful ally.
The Contestants
What would Twisted Metal be without the contestants? Pretty boring probably as there’d be no real cars driving around and such. But yeah, the contestants are not only ready to compete, but ready to fight for Calypso too. As shown in Miranda Watts’s ending where Calypso summoned Mr Grimm out of thin air for the simple task of reviving Amanda Watts. And while some people here aren't completely friendly with Calypso, he’s got mind control so he’ll be fine.
Now obviously we’re not going to list EVERY contestant through Twisted Metal's history, as a lot of them are just kinda one note goobers who don't do much. So I'll be listing the most iconic and useful ones here but if you want to know how many other contestants there are, here is your list. Also all contestants can use each missile, sidearm, energy attack, relic and have access to the contestant physiology I mentioned in Calypsos sections, so I won't repeat them here, but I think that should be said to show off how impressive his contestants really are. And with all this in mind, let's get into it.
Axel
"No Father I’ve Learned My Lesson… Let Me Show You What I Learned."
Starting off our list with one of the most iconic characters ever, one part man other part machine, it’s Axel! The backstory and motivation of Axel much like most Twisted Metal characters changes all of the time, with him sometimes being a guy forced into a machine by his father and wanting to leave it, a guy who wants to become a full machine, a man who lost his wife to a serial killer and wants revenge, etc. But no matter what, he’s pretty badass.
Axel's vehicle of choice is a big double wheel contraption he was forced into which is also named Axel. This vehicle is incredibly destructive, with its giant wheels, shoulder bound missile launchers, and its most devastating feature of all, The Supernova Shockwave. This ability causes Axel to strike the ground with the force of a nuclear explosion, creating a shockwave that instantly one shots most people in Axels vicinity.
Even outside of his vehicle, Axel is pretty tough. He can now walk around thanks to cybernetic limbs he was given which likely make his punches hurt a ton, he’s wielded a pistol which he could use to blast your head off, and he’s got an insane pain tolerance. Not only was he able to free himself of the very contraption he had been trapped in by literally ripping off his arms, but his body is fully exposed all the time meaning he feels all the damage of every bullet and explosion head-on. Despite all this, Axel still has some weaknesses, such as him having little to 0 protection, and if you're able to hack into his limbs, you can control and shock him.
Mr. Grimm
"They Say The Mind Bends And Twists To Deal With The Horrors Of Life... I Think My Mind Bent So Much It Snapped In Two."
Nothing screams the 90’s more than a skeleton wearing a leather jacket riding a badass vehicle while destroying stuff… Hey wait a minute this sounds familiar… Eh, probably nothing. Anyways, it’s The Grim Reaper himself, Mr Grimm! This guy, like many Twisted Metal contestants, cannot have a consistent backstory to save his life. For the first few games, he was simply The Grim Reaper, then other times he was a guy cursed to be the collector of souls which made him a junkie for them, and then sometimes he’s a dude who was forced to eat his friend and wears his skull as a helmet, and then he’s sometimes just the son of a famous Daredevil. The one thing that does stay consistent with him however, is how badass and formidable he is.
Mr Grimm drives around in an armoured motorcycle also called Mr Grimm cause fuck creativity. Although it's called Reaper in 2012 so I guess there's some creativity. This thing is what you’d expect it to be, a quick motorcycle that can drive around at high speeds to avoid the many bullets and missiles in the contest's battlegrounds, but where it really becomes useful is its many different special attacks throughout the series. In Twisted Metal 1, Grimms cycles super move was known as Death Spawn in which he’d launch out a swarm of ghosts to attack his victims, in 2 it would be the same attack except it would take away someone's life force and give it to Grimm, in 3 he launches out a flaming skull which explodes on impact and in Small Brawl he shoots out two explosive pumpkin bombs.
But Grimms not just motorcycles and special attacks, he’s got some decent equipment as well. He’s commonly depicted wielding a scythe which he can even launch out as an attack in some games, he’s used pirate swords and pirate cannons while in his Captain Grimm phase, and in 2012 he’s shown using RPG’s and even a kick ass chainsaw which while initially not doing much damage, it can be increased drastically once Grimm grinds it against the ground while doing a wheelie which sets the giant saw on fire and causes the chainsaw to explode upon whoevers hit by it. Genuinely one of the best moves in 2012.
And even outside of all his weapons and strange special attacks, Grimm has one more final attribute which makes him useful for a fight, his magic and control over souls. With his magic, Grimms conjured up items like his scythe, can create blasts that can stop his momentum if he’s falling from a high place, he can resurrect the dead and bring them back as zombies while creating an earthquake in the process, and of course he can eat and consume souls. With this ability Mr Grimm can consume the souls of the dead, and even the souls of the living if he wants to. Meaning this power can negate those who can come back as ghosts and simply negate durability. Grimm can even absorb massive amounts of these souls at once while conjuring up lightning, and if he were to absorb the soul of a god-like being, he would become all-powerful. But even with all these great weapons and skills, Grimm is not perfect. He’s a complete and utter soul junkie, and needs to rely on eating souls for strength as if he doesn't he will slowly become weaker. His powers can also be stolen and given to someone else with the right magic, which forces him to become a mortal man.
Minion
"My Tank Will Flatten Your Sorry Ass If You Irk Me, So Stay Outta My Way!"
The main guy you almost always fight at the end of every Twisted Metal game, it’s Minion! This guy is a little more consistent then the others on this list, typically just being a demonic entity who wants to go back to hell, or is actually the man Calypso got his powers from, and he has come into his tournament to take back his powers. That may seem a little odd since we’re saying he’s one of Calypso's allies, but Minion still competes in the contests, is the big bad boss at the end of almost every single game, and remember what we said at the start; With his summoning and mind control, pretty much all contestants are allies to Calypso. With that out of the way, what's he got?
Well Minions vehicle of choice is an APC Tank, befitting of a big destructive guy like himself. As you’d expect from a tank, it’s pretty bulky and can tank a lot, but it’s also equipped with turrets for firing and can shoot out missiles to blow shit up. It's surprisingly quick too, keeping up with Calypso's car in the prequel comic despite its size. Minion like all characters has his own specials too, in most of the series, his special attack was a barrage of powerful missiles that home on opponents, becoming more powerful the longer it's in the air and it even freezes people once making contact. But there's a reason it’s this for the rest of the series, as Minion in Twisted Metal 1 had access to EVERY character's special attack. While we obviously cannot list them all, these include stuff like molotov cocktails that can set vehicles on fire, laser beams that burn with the fire of hell, green acidic slime that can burn people, intangible homing ghost missiles that can go through walls and omnidirectional tasers that can hit multiple opponents at once.
But even outside of the tank, he’s a menace in terms of combat. He’s lived for thousands of years, is completely immune to lava, can manipulate fire making it appear in his hands and all around the area he’s in, and he can even freely create portals to hell that he can send people into leaving them to be killed within said realm. He’s so powerful in fact, he easily overpowered Calypso and had him begging for mercy, which is impressive considering what Calypso is capable of. But like all contestants, Minion is not perfect. His vehicles bulky size means outmanerving it is possible, which was how Calypso caused him to fall into a large pit leaving him stranded, and he’s been fooled by Calypso before such as when he wished to return to hell only for Calypso to send him to Hell Michigan. Still the funniest shit ever.
Needles Kane
"They're Just Men. Just People. And I've Killed Plenty Of People."
Come on, you know we were gonna mention him from the start of this blog. It’s the clown with a Sweet Tooth for killing, the mascot of the Twisted Metal franchise, it’s Needles Kane! Much like all Twisted Metal characters, Needles has a constantly changing backstory, and he might be one of the biggest victims of it. Needles was originally just some crazy wack-o clown who escaped from a mental institute, other times he’s a guy who wants to get away from all the people in the world by becoming a bug, sometimes he’s a guy who just really wants to eat sweets, and then other times he’s a horrific nasty serial killer obsessed with killing his daughter who escaped him after he massacred his whole family. But luckily for Needles, he’s got tons of stuff to make whatever goal he wants possible.
Starting with his vehicle, Needles drives around in The Sweet Tooth. A large ice cream truck which is an absolute tank, being used to ram into other drivers with tremendous force. The truck is also equipped with gatling guns, missile launchers, and he states it can make the most delicious ice cream around. But like all the other vehicles in the franchise, Needles’s truck has many special attacks it can use. In the first 2 games alongside Head-on Needles would launch out a napalm ice cream cone to create a fiery explosion, in 3 the truck would launch out a remote bomb shaped as Sweet Tooths head which would then detonate, and in 4 he would launch out three strange clownheads which resembled his minions in TM4 with the blue one pulling the enemy towards the attack not letting them escape, the green one firing a barrage of M.I.R.V missiles, and the red one shooting fire, the move is also complete bullshit and not fair at all. But of course Needle's best super move and most infamous one is the Sweet Bot. First introduced in Black, it started as a simple small robot the truck would turn into that would fire out 20 homing missiles before turning back, but in 2012 they went fucking insane with this thing. The Sweet Bot in 2012 is a giant mecha-like machine equipped with gatling gun arms to shoot opponents, can use the Laughing Ghost attack which is Needles other special attack in 2012 where he shoots the giant head on top of his truck which can go through walls and explode. The Sweet Bot can also fly around with jets attached to its back, thrust forward to take out opponents, and even use an ability known as the Sweet Slam, where the giant mech flies into the air and slams into the ground with enough force to create a shockwave and destroy a building.
But even outside of the truck, Needles is still a formidable killer. He’s armed with a large jagged machete which he can stab you with or throw as a projectile, a large heavy flaming chainsaw to slash at you with, an SMG he can use to blast you to bits, grenades and molotov cocktails to blow you to kingdom come, he can shoot and manipulate fire for some odd reason, and he’s surprisingly smart, once even tricking Calypso himself into swapping bodies with him which allowed him to host Twisted Metal. He’s also pretty good at golfing too. These smarts seem to have also gotten Needles some friends, like his clown gang in 2012 who are all armed with tons of weapons and will even enter other contestants' vehicles to blow them up from the inside and who can forget Mr Kane's best friend Crazy Harold The Wacky Lunch Sack! What a silly guy.
Speaking of Needles' mind, I should probably bring up the big thing about him, the fact that Needles is the split personality of a man known as Marcus Kane, Dr Jekyll and Mr Hyde Style. While this is seemingly useless at a first glance besides just changing his appearance, it’s actually pretty useful as Needles is able to pull himself out of Marcus’s body and form into his own physical self, implying some kind of Cognitive Regeneration. Marcus himself can also be released from the depths of Sweet Tooth's mind and can also exist as his own separate being, implying some kind of limited Subjective Reality. But even with all these weapons, powers and strange abilities, Needles is far from perfect. He’s still mentally insane, not letting anyone get away from him which could lead to him screwing himself over. And despite being smart and cunning at times, he’s still been played for a fool by Calypso more times than not, and has had his wishes backfire on him several times in the past.
Various Bosses
Throughout the tournament of Twisted Metal, there are many more things you need to do than just fight other contestants to make it to the top. One of those most notable things is taking on the various bosses put at the end of most levels, because it wouldn't be a video game without a few final bosses.
Calypso should very reasonably have these guys, as he literally states in Twisted Metal 3’s opening that these guys are his friends. It should also be noted that a few of these bosses are contestants we just mentioned, but they’re piloting different vehicles and have entirely different gimmicks most of the time so we think it’s fair to split these guys into sections. Also once again, We’re not listing EVERY single boss as some are simply just one note and have nothing going on, so we’ll be listing the most iconic and strongest Twisted Metal bosses. With all that out of the way, let’s see who Calypso has tasked over the years to take down the drivers.
Cousin Eddy
He boutta be the Metal Sonic, anyways it’s Twisted Metal Head-Ons own exclusive boss, Cousin Eddy! Thanks to simply just being a character who shows up in one game, he only has one backstory, that being that he was born in a backwater Ozarks pigsty called Sour Creek, and he has a love for destroying stuff and shiny stuff. And one day Eddy stumbled upon the Twisted Metal competition and just joined in out of nowhere without anyone's permission. Yes really, he even overpowered Calypso since he wasn't granting his wish, showing Eddy is a real powerhouse in combat. But what’s he got when he’s behind the wheel since that's where his boss fight takes place?
Well, Eddy drives around in a heavy armored RV, with a mounted machine gun at the side he can shoot you with. Through his boss fight his main way of attacking is to simply ram into you, but he’ll also send out his ‘’cousins’’ who ride on ATV’s to attack you with. These guys also provide the RV with a force field somehow, with Eddys vehicle not being able to be harmed unless all the ATV’s are destroyed, who knew rednecks were this strong. Eddys van itself however is still impressive, it’s filled with these same guys who pop their heads out of the many windows in the RV to shoot at you with shotguns and such, and some even get on top of the van and use a mounted flamethrower to set people to a blaze with. Overall, Eddys a surprisingly great driver with tons of stuff that could give any opponent the slip.
Dark Tooth
One of the most iconic bosses through the Twisted Metal franchise, befitting considering who the mascot of the series is. Dark Tooth is a large ice cream truck that appears in both Twisted Metal 2, and Twisted Metal Head-On. Originally, it was driven by Sweet Tooths father Charlie Kane, while in the second game it’s driven by both Needles and Marcus Kane. Of course, because they’re the dynamic yin and yang duo of Twisted Metal!
But as we explained in Needles’s section earlier, he’s a great driver and is an absolute monster when behind the wheel so obviously this truck is gonna have some insane power. In the original game, Dark Tooth simply fired out ricocheting bombs with clown faces on them, alongside being able to keep fighting even as just a head. While in Head-On, the giant beast of a truck gains a large jaw of teeth at the front which it can use to pick up drivers and bash them into the ground before throwing them similar to Mr Slam, with these teeth being so powerful they can destroy giant concrete pillars and other vehicles in quick succession.
Tower Tooth
Once again driven by the iconic duo, it’s Tower Tooth. This behemoth only makes a single appearance, that being in Head-On but it makes its presence VERY known.
It’s the final boss of Head-On and has many tools that make it worthy of that spot. This thing is humongous, basically being a drivable tower and is equipped with napalm cones to blow people up, flamethrowers to burn victims, can fire a homing lightning beam similar to Outlaw, has the ability to fire out two burning lasers from its eyes and is capable of causing small earthquakes by just screaming.
The Brothers Grimm
Now we’re moving onto Twisted Metal 2012’s 3 big bosses. Firstly we’re starting with The Brothers Grimm. About time we talked about a monster truck in this blog.
These gigantic vehicles of destruction are piloted by the previously mentioned Mr Grimm and his gang of skulls, with these guys having a total of 3 phases. In the first phase, The Brothers Grimm rely mainly on their massive bulk, attempting to ram, crush, or trample their opposition. And they’ll perform other moves, like slamming their wheels onto the ground and creating shockwaves, and sending out homing missiles that lock onto their victims.
Phase 2 happens when one of the trucks is destroyed, in which the remaining truck will cover itself in thick metal panels, rendering it immune to all bullets, missiles, and weapons. Making it VERY deadly, and something you don't wanna be in front of. But being under it would be better, as its underside still remains. There someone can go inside and plant an explosive, which destroys the armour allowing you to finish off the final truck. Monster Trucks are so cool.
Iron Maiden
Twisted Metal 2012 really liked their giant mechas, because the boss in Mr Grimms story mode is Iron Maiden. Yes, like the band.
This giant mech is controlled and piloted by Dollface. While in this mech, she constantly has the damage absorbing shield we mentioned in equipment up, while also flying around the battlefield, shooting missiles, launching fireballs, and sending out random people in Limos to attack you with. To take her down in this state, you must use some kind of giant missile to try and blow her up, but she can react fast and will likely attempt to shoot it out of the air.
If landed the boss enters its second phase, in which its shields go away and it starts using all moves we mentioned previously, while also releasing swarms of cherub-like drones that dive towards the victim or act as stationary landmines. If enough damage is dealt, the giant mecha will then cover itself in an electric cage that moves with it, meaning you must stay within the lines of this shield and if you stay out of them for too long you will instantly explode.
If you survive that and can continue to deal damage until its health drops even more, it’ll enter phase 3, in which it hangs onto the end of something due to a malfunction. In this state however, it’s still very deadly as it can create shockwaves with its fists and can shoot fireballs and attack drones. It also still has the electric cage up, meaning you need to get close up to deal any good damage. And once destroying it, Iron Maiden will come back once more one final time as a flying head, being really difficult to hit due to its small size and quick speeds, while also being dangerous as it continues to shoot fireballs and attack drones. And when you beat it, you can sit back and realise how bullshit this boss is. No really this thing sucks, I (Fiction) fucking hate it.
Sweet Tooth's Carnival Of Carnage
The final boss in Twisted Metal 2012. This one is quite big, so get ready I suppose as we dive into this behemoth of a boss.
The Carnival of Carnage is a large roaming carnival built by the followers of Sweet Tooth who never stopped worshipping him after his death. In its first phase, it sends out multiple Clown Gang members in Sweet Tooth's truck at its target while the large head beneath it acts as a giant turret and flamethrower to shoot at you as the contraption also shoots out spiked bombs and such.
After destroying it, you can enter the large construct, which enters its second phase where the carnival holds a giant pinball machine inside. Once in there, many clown members will attack the victim with chainsaws and bombs, while the actual room sends out large bombs as the person trapped within must destroy the large armoured head in the middle by using the bomb wielding clowns as human C4’s. After beating the protected clown face, you can enter its third phase where the driver patrols through its large loop which acts as a race course, while also sending out many hazards like bombs, spinning blades, chainsaws, and giant fists which destroy whatever they see.
After making it through all this, you can exit the carnival and enter its final phase. In which you must fight the giant metallic clown head attached to a crane at the top of the carnival, which fires missiles and launches fireballs. While all this happens, multiple Clown Gang members get into Sweet Bots as multiple of the Sweet Bots fly around and attack you. Go to Needles’ Section for more information on The Sweet Bot. However you can defeat this giant beast by using destroyed Sweet Bots against it, but it is still a very dangerous opponent you don't wanna face off against.
The Auditor
The Agency Against Hank Wimbleton
“Perseverance Is Purpose. Determination Is Imperative. Focus Permits Us. Unity Strengthens Us.”
Upon descending to Nevada to correct that delinquent known as Hank J. Wimbledon and bring order to Nevada once more through a cold and cruel dictatorship, Auditor created an organization known as The Agency Against Hank Wimbleton, A.A.H.W for short, a military unit where power is unity and anyone who doesn’t enlist gets caught in their crossfire. The Agency is everywhere in places extending outside of Nevada, including The Other Place where they help prevent characters from coming back to life. Auditor has full control over The A.A.H.W, as they are “his”, they are literally programmed with no sense of free will and act more as a hivemind then an individual. They lack the ability to die because they do not have the strong survival instincts or cleverness that would be required to do so. The lack of death is also true because whenever an Agent dies they are sent to Auditor’s dimension to where they can then be easily recalled and resurrected.
Each Agent is given specialized training and upgrading, which The Auditor is able to speed up with his computer, and given their own special task. These Agents are in their thousands at least, and at most are seemingly endless in numbers, though of course not literally. Either way, there are several types of Agents The A.A.H.W has worked with and put to good use. All able to use the various firearms and melee weapons presented in the arsenal segment previously.
Grunts: Completely unprepared, untrained and canon fodder minions only really good for getting that sweet kill count higher.
Agents: The Agency’s bread and butter, these assassins are skilled at what they do and able to tackle with the best of the best.
A.T.P Engineer: Compared to the rest, The Engineer is unique in that it isn’t meant to fight directly, instead they are made to build technology to further help the Agency. Such as devices that “unlock secret worlds.” They also bleed yellow for some reason.
A.T.P Agent: Whatever upgrade that they gave these agents, it was well worth it, these Agents are capable of facing main characters like Sanford and Deimos and matching them in skill. Probably because they have gone through the pinnacle of training and are perfected in sound, mind, body and killer instinct as a result.
A.A.H.W Half-Mag: A gross mix between a giant agent and a regular one, this slightly magnified variant still retains decent mobility and far greater durability then your standard agent.
Mag Agent: The full version. These magnified Agents have an increased size of about 2.5x that of a regular Nevadean and have the endurance and strength that comes with that size. They carry around giant weaponry like shotguns that shoot slugs or comically large desert eagles.
Zeds
While he may not have control over them himself, Auditor has support who can control the zombies known as Zeds, which The A.A.H.W has dabbled in on multiple scenarios. These aren’t ordinary zombies, they are the product of a S3LF, the essence or identity of one's being and conceptual in nature, being sealed within their body after they die. With a bite, they can turn you into a Zed as well like any good zombie, essentially meaning they lock your own S3LF in your body while corrupting you. The Zeds themselves feel no pain, are extremely tough to where the destruction of the head is mandatory to kill them and they can adapt to their surroundings like gaining the ability to spit acid after being exposed to a sewage environment.
Retainers
As said before, The Agency’s influence extends to Nevada’s version of Hell, The Other Place, both with grunts taking refuge there waiting for The Auditor to bring them back and a special type of Mag Agent keeping certain people contained in their own Hell. These are Retainers, Agents made to make sure that people like Hank do not come back to life, except with these guys they actively gain abilities based on who they are retaining. So far we’ve only seen their interactions with Hank, where they had the ability to teleport, use telekinesis, summon spikes and throw them, and be invulnerable to gunfire. But know that these powers are bound to their power over that specific Hank, their powers are always changing and they likely have much more.
ROMP
What the fuck. Design and stupidity aside, ROMP seems to be a defense protocol integrated into Agency buildings that detects danger and responds by opening a portal beneath the problem's feet and sending them to a pocket dimension full of silly mustache looking grunts. They’re really weak originally and attempt to betray whoever’s in their buildings, but that stupid looking star can break down the walls and upgrade the level of betrayal. Turning the silly mustache men into grinning powerhouses that easily overpowered and killed Sanford and Deimos.
The Sheriff
"You Ain’t Getting Into My City. You Hear Me Down There!? I’m In Charge, I’m The Boss!"
With all the madness going around, there’s a desperate need for a Sheriff in these parts and this Sheriff is law personified, if it was also a coward. This cowboy has a mighty fine bounty on his head that makes him an easy target for anyone looking for a quick buck, fortunately, he’s the leader of the elite mercenary task force known as MERC. A group of the most idiotic but dangerous mercenaries this side of Nevada, equipped with sniper rifles and or shotguns most of the time. Sheriff is no different, he’s a great shot with whatever gun he’s using but his primary is his revolver he keeps as backup in case anyone gets too close. In the Agency however, his role is more of a right hand to Auditor, being given an Improbability Drive to affect reality with. If he ever felt like performing the best martial art, aka running away, he has a bag of plush versions of himself to throw off enemies. Sure I guess?
Jebediah Christoff
"I Purge The Wicked. The Impious Madness Must End. I Shall Be The Instrument Of Armageddon. It Has Gotten Out Of Hand. The End Has Begun."
The holy crusader and savior of Nevada, it was only a matter of time before the fan nicknamed Jebus, originally a Nexus scientist by the name of Jebediah Christoff, crossed paths with Hank J. Wimbleton and joined The A.A.H.W to stop him from spreading madness any longer. It may sound weird to include him, since he later betrayed The Auditor and fought back against him for a whole episode up until his death. But in cases where there is a larger threat to Nevada, like Hank, he is bound to team up with The Auditor and either way The Auditor can always take control of him. Jebus is a massive threat on the battlefield, having the fable Keystone Fragment, an artifact of extreme power derived from The Machine that allows the user to access the balance between Nevada and The Infinitely Improbable. Along with many other uses that we have previously listed in the arsenal section.
What we didn’t mention is the abilities that users get from The Keystone Fragment, which is most apparent in Jebus. He can create cross constructs to block attacks, shoot lightning out of his fingertips, teleport, create weapons like a cannon out of nowhere, raise the dead and turn them into Zeds, which implies he’s able to lock someone’s S3LF in their body, bring people back as their regular self, use telekinesis to grind people to bits, split them in half or break rooftops, disintegrate people into nothing with laser beams from his eyes, form a barrier out of the same lasers to catch projectiles and fire them back, fly while avoiding minigun fire, use Dissonance in bolts that hone in on enemies or as energy blasts which can perform a whole bunch of abilities that we’ve again previously listed in arsenal, use what is known as a “Tac-Bar” which allows him to instantly duck out of the way of incoming projectiles, turning a potentially lethal attack into a gentle graze, using his natural prowess and use Bullet-Time which allows his perception to slow to a crawl.
Jebus wouldn’t get anywhere if he was all powers though, he is both very skilled and has fought Hank several times and almost always held an advantage. With Hank being an expert martial artist who focuses on devastating blows to kill his opponent as quick as possible and capable of both fighting Sanford and Deimos and horribly outdoing them in operations. Sanford has tactical intuition so skilled it borders on mind reading and Deimos is one of Nevada’s longest living smokers and constantly gets out of the way of danger even though smoking is a canonical way to doom yourself to die. Together, both Sanford and Deimos fought Jorge, a Nexus Core bounty hunter who can snipe a can off your head from 100 yards while blindfolded, and Jorge is portrayed as a joke to Sanford and Deimos. Jebus himself has wicked showings of skill, like how he killed Phobos without any experience beforehand, who is one of the original Nevadeans with cybernetic augmentations that made him leagues more powerful than typical Nevadeans. He has hand-killed agents perfected in sound, mind, body and killer instinct who have gone through the pinnacle of training, scouts trained in hit and run tactics and people programmed with the combat experiences of the First Nevadean who had a literal lifetime worth of combat memories.
He isn’t just skilled either, he is brilliant. After all he was a scientist before the fall of Project Nexus and still retains that level of intellect when becoming a self proclaimed savior. This is exactly how he’s able to use The Keystone Fragment in the first place. Though this leads us into his biggest flaw, despite being so smart, Jeb is more ego than brain which leads to him mucking up and getting involved in situations that did not concern him. Exactly how he died at the hands of The Auditor.
Tricky The Clown
"They’re Coming For You, Hank… YOU GONNA COMPLAIN ABOUT IT, HAAANK????"
What is up with the amount of clowns in this blog? None of them mean any funny business either, and that principle is especially true when discussing what is by far Auditor’s strongest Agent, the unstoppable Nevadean champion himself, Tricky The Clown. What was once the extraordinary scientist who discovered the highly dangerous Dissonant Reality known as Dr. Hofnarr has now been turned unintelligibly insane by the maddening effects of Dissonance running through his body. After fully losing mind after the fall of Nexus City, Hofnarr was employed as an assassin in The A.A.H.W while also acting like a clown. This would lead to his death at the hands of Hank, which would lead to his resurrection as a zombie and a neverending vendetta against Hank. Perfect for the Agency. Seeing the potential, Auditor hooked Tricky up with The Improbability Drive, literally infusing a portable one in his head and letting energy seek into his body.
Because of this, Tricky is an absolute monster on the battlefield. Not only does this mean he can practically do anything The Improbability Drive and Dissonance can do since he’s empowered by The Drive and has Dissonance running through his veins, along with now being a vessel for a large amount of Dissonant energy and improbability incarnate. Like how he uses his main weapon, a stop sign, to bat people across canyons and borrow underground fast enough to catch up to helicopters. Upon the drive’s activation, Tricky can completely compromise reality and do all sorts of crazy things. Like breaking apart the fabric of reality, leaping enormous heights, create pocket dimensions by transforming a regular facility into a small slab of rock, drop down buildings full of people out of the sky, create railroads and a train out of nothing, infect technology, turn the sky red by distorting reality, teleport in a cloud of confetti, increase his speed however he like so he’s always “fast enough”, deny death by getting back up even after having half of his head cut off, horribly stretch his body while making corpses float to the ceiling and then turning that ceiling into the new floor and create duplicates of himself in demonic skeleton creatures. He has so much dissonance in him that once Auditor absorbed his dead body, Tricky’s dissonance corrupted the thorn in his dimension and stole his body, affecting the whole dimension despite it being a conceptual pocket reality that is 4-Dimensional.
And this is all just in his regular form, Auditor is able to upgrade Tricky’s state using his computer to turn him into Demon Tricky, a monstrous and giant head with two arms entirely made of Improbability that Tricky himself can turn into if he gets too angry. Now able to fly as a bolt of flame, cover your whole body in improbable flames, breathe this same fire to cover the floor and shrink his huge size while disintegrating corpses. This form is nearly invincible if not for the flaw of it being dependent on Improbability Drives, if the one inside Tricky’s brain is destroyed along with the one set up remotely near the area, then the shock to his body will revert him back to a mortal Nevadean state. Making it impossible to incapacitate him like this, never seen a super form give someone their biggest weakness.
Now it’s time to discuss why, in Tricky’s terms, “You cannot kill clown.” You see, Tricky has been exposed to so much Dissonance that in the state where he’s empowered by The Improbability Drive, his mind is scattered into The Infinitely Improbable. He is operating outside of The Machine, not being coherent with reason or abiding by any rules The Machine runs on. With this, he can continuously bring himself back the second you manage to kill him by forming a new S3LF, which is a conceptual body and do this at a range described as letting him travel through dimensions. Not operating within The Machine means that Tricky is not affected by things that define The Machine, such as matter, space, time, purpose, fate, plot along with probability and the concepts that The Employers embody, which includes the concept of order for Auditor and the concept of death for Sytigan. Effectively meaning Tricky’s ability to resurrect himself is unaffected by any of this, it instead operates in The Infinitely Improbable. Which is a realm that of pure dissonance that is an abstraction and infinitely large, keep in mind that dissonance is complete unreality that goes against everything The Machine is, including all that was mentioned above. For a recap, with The Improbability Drive active, Tricky’s mind is scattered across a infinite and conceptual realm of what could happen and what can’t that is unactualized and that’s made of complete unreality to the conceptual level and operating outside of The Machine which means operating outside of the concepts of matter, space, time, fate, plot, probability, information and the concept of death. I really wish this guy was a real clown so he could tell me this is all a fucking joke.
What might be the most important thing to bring up is Tricky’s relation to Auditor, remember how we previously said that Tricky’s dissonance corrupted Auditor’s realm once he absorbed him? Well that entire episode illustrates that Auditor cannot withstand Tricky’s dissonance, making him a threat just as much as he is a benefit. Keep in mind, Tricky holds no actual loyalties to anyone because of his insanity and has previously killed members of The Agency for no real reason. He is in it to have as much fun as possible, not really caring about ending it all, he actively doesn’t kill people like Hank because he has too much fun with him. Because of this, he has let Sanford and Deimos go for the simple fact that he got bored. This and his danger towards The Auditor makes him a very special case of A High Risk High Reward Agent. Though this isn’t too bad for Auditor, as Auditor could just beat him in a straight fight anyway and he doesn’t really have to include Tricky in the fight at all thanks to the fact he controls his Improbability levels and Upgrade state. So if he thinks it isn’t worth it, he doesn’t have to do it and can call it off.
Feats
Calypso
Accomplishments
Was a brilliant driver when human, avoiding death at every turn.
Beat Minion in a race, and impressed Satan so much to the point he gave him Minions power to serve him.
Has hosted a total of 10 Twisted Metal contests, with varying locations across the world, outerspace, and even time.
Has tricked thousands of people by twisting their wishes.
Avoided Mr Grimm for over 100 years in Twisted Metal 1.
When Overthrown by Sweet Tooth, fought in his own tournament and won against all odds.
Strength
With a single punch left Mortimer dazed with stars flying over his head.
Quickly took down a few of Sweet Tooths guards before leaping over his desk and wrestling with him.
His time bomb is capable of causing an explosion that wrecked an entire building.
Owns a large speaker that sent out a soundwave so powerful it blasted Vinnie & Bruce 5 miles across an entire town. (302 Megajoules)
When using his special move in The Nuke Mobile, can send out a missile that creates a giant explosion. (20 Tons Of TNT)
It should be noted that in Twisted Metal 4’s manual, it’s stated the nukes the vehicle shoots are nuclear missiles from soviet origin. Twisted Metal 4 takes place during 1999, and even in the 1980’s missiles from soviet origin were incredibly powerful. (10 - 100 Kilotons Of TNT)
With his Wishes he can…
Cover the whole world with hordes of human sized Venus flytraps. (534 Megatons Of TNT)
Caused and sustained an entire eclipse with the wave of his hands. (9.17 Exatons of TNT)
In Twisted Metal 1, Calypso’s powers come from a being known as Black, a demon whose powers are so strong he’s stated to be able to destroy the whole world. (53.60 Zettatons Of TNT)
Grabbed Ken Masters by his face and stretched it across the entire planet, growing bigger than the earth in the process. (1.5 Ronnatons Of TNT)
Granted the wish of Marcus Kane who believed the entire world to be a dream and a fictional video game, a wish that Calypso granted by sending him to the world beyond Twisted Metal. (Low Multiversal - 5D, See Cosmology)
Speed
Caught onto a plane while being suspended in the air by a horde of spirits. (575 MPH)
Quickly drove out of the way from a tank shell fired by Minion. (Mach 4.9)
Stretched Ken Masters face across the planet in a matter of seconds. (3.3%c)
Granted the wish of Mr. Grimm which was to accelerate the process of people dying, which affected the whole planet in a single gleam of light. (1,699c)
With his powers, amplified the speed of Amanda Watts' race car to such a degree it allowed her to travel through time with its pure momentum. (Immeasurable, See Before The Verdict)
Durability
Endured being brutally scratched and mauled by his angry house cat.
Survived a fatal car crash that killed his parents and many others near the collision.
Presumably survives being swallowed whole by Mortimers giant man-eating frog.
Tanked Preachers explosion going right off in his face, said explosion blowing a giant hole in the roof of his building.
The Auditor
Accomplishments
Brought order to Nevada for as long as it had existed.
Meddled with humanity by forming the Agency Against Hank Wimbleton, recruiting a seemingly endless supply of men.
Brought a fearful dictatorship to the heart of Nevada for over 30 years.
Gave Director Phobos a handful of Prime Code to toy with him with.
Killed Jebus, The Savior of Nevada.
Fought against The Status Quo directly, including a magnified version of Hank.
Strength
Ruined a card game by throwing the table and killing a random grunt that wasn’t working, what a dick.
Struck with enough force to shatter a stone floor with a sword.
As a Higher Power, he governs the infinite entropy that borders Nevada.
Employers are universal scale janitors and stewards to The Machine.
The Auditor's body is merely his True Form sticking his head into our reality, and because of the fact our brains can’t process this, he is commonly compared to and referred to as a 4-Dimensional being. (Universal+)
Exists as a pocket dimension that is said to be one of many Hells and similar to The Other Place, implying his True Form is just as big. (Universal - Multiversal, See Cosmology)
Because of his True Form’s origin, The Auditor is potentially 5-Dimensional. (Debatable, See Before The Verdict)
Speed
The Machine helps The Auditor at specific moments in time, to such a degree that almost nothing The Auditor does is conscious in the way we do consciousness. Possibly implying The Auditor's movements and reactions are determined and operate as fast as The Machine itself. (Immeasurable, See Before The Verdicts)
Durability
Survived a lightning bolt caused by normality restoration, which killed Jebus and destroyed the base he was in completely in a massive explosion. (317 Tons of TNT)
Tanked blows from Mag Hank, who was harnessing the power of the Keystone Fragment at the time.
Somehow lived after being blown up after he absorbed Tricky, a being with a large amount of dissonance and improbability within his body. Though Tricky did of course heavily damage him and took over his realm.
Survived the thorn that was both lodged and merged within his pocket dimension being destroyed, which killed Tricky, Mag Hank and Sanford. (Universal - Multiversal, See Cosmology)
Scaling
Calypso
Sweet Tooth
The star of Twisted Metal, the criminally insane ice cream man and the mf who beat up Kratos for some reason. Sweet Tooth is pretty much the star of Twisted Metal, so it makes sense the ruler has thrown hands with him on more than a few occasions. Calypsos physically matched him when wrestling for the ring in TM4, he can fight Needles when in his Nuke-Mobile no problem, and his powers have left Needles helpless. So Calypso upscaling him is just fine, he should also obviously scale to feats Needles performs when using the ring cause, no shit lmao.
Ravaged his way through an entire hospital, throwing his machete with so much force it caused someone to burst open.
Casually moved his head out of the way of a missile from his own truck. (Mach 2)
While piloting Dark Tooth, rammed into a giant pillar which instantly destroyed it. (0.721 Tons Of TNT)
While using Calypso's Ring, sent Pizza boy flying into space before being devoured by a black hole. (Mach 112 - 4.9 Million c) (Debatable, See Before The Verdict)
There's also the idea that Needles simply created a black hole rather than sending him that far. (Debatable, See Before The Verdict)
The Contestants
Throughout Twisted Metal, there have been many contestants to join the contest. Calypso scaling to all these guys is obviously fine, not only can he directly fight them in TM4, but it would obviously make sense for Calypso to massively upscale those he makes compete.
All Contestants can…
Entirely freeze over opponents with their freeze missiles. (14 Megajoules)
Their vehicles can completely destroy The Statue of Liberty with only a few rockets. (0.4 Tons Of TNT)
Mines spread throughout the tournament have the capability of destroying the entire Eiffel Tower. (4.02 Tons of TNT)
Mr. Grimm can…
Withstand falling off a building, catching himself with his own power.
Absorbed all the souls of every person who died in a short period of time.
Him resurrecting Amanda Watts seemingly created an earthquake.
General Warthog can…
Jamie Roberts can…
Axel can…
Rip himself free of his fathers contraption at the end of TM2.
Can hit the ground with the force of a nuclear explosion with his Supernova Shockwave special. (Questionable On It’s Own But Supportive Nonetheless)
Quarto can…
Rob Zombie
This guy's music was so heavily associated with the 90s, it was only a matter of time until they put him in a game. But yeah, the one who writes the songs is here and Calypso can very much scale to him, as he is an enemy you can fight within Twisted Metal 4. Also yes, the manual confirms that this is the real Rob Zombie, and this is just something he does when he’s not making songs. Twisted Metal is just one of his many hobbies I guess.
Scales to his guitarists, who can play their guitars so hard that they cause explosions.
While in front of a group of kids, he created an explosion with his movements which later resulted in a blast similar to that of a nuclear tested bomb. (31 Kilotons of TNT)
His car is said to move at a million miles an hour. (Mach 1303)
Near the end of “Warp Asylum”, he went beyond a million miles per hour and was able to reach the sun. (1.23c)
The Auditor
The Status Quo
Otherwise known as The A.A.A, or The Anti-Auditor Agency, these group of mercenaries and engineers are trying their damndest to undo the chaos Auditor has caused and keep Nevada running. They do this by fighting back against the main crusade of the A.A.H.W with their own employed assassins, the biggest of the bunch being Hank J. Wimbleton in the flesh and the dynamic duo of Sanford and Deimos. Auditor has met paths with all of these characters and has demonstrated the power an Employer has over the mortals of The Machine, so of course he scales to their feats of physicality.
Hank can…
Broke down a reinforced metal door with one kick. (12 Megajoules)
Deflect gunshots with a sword from G36s and Smith & Wesson 500s respectively. (Mach 3.7 - 10)
Deimos and Sanford can…
Dedmos, an undead Deimos, can…
Other Nevadeans
Besides the main cast, there are several notorious and down right dangerous Nevadeans in the borders of The Occurant, whether it be agents of the A.A.H.W, Nexus Core personnel or rogue Nevadeans taking matters into their own hands.
Jebus, otherwise known as Jebediah Christoff, can…
Was later shown to be fine after taking a blast from a fourpack that sent him out of the Science Tower, Fourpacks are stated to be fittingly 4x as powerful as previous grenade launchers. (42 - 252 Tons of TNT)
Various members of The Agency Against Hank Wimbleton And The Nexus Core can…
A Mag Bandit could smash open a metal gate by running into it. (0.26 Tons of TNT)
Nexus Mag Agents can reportedly lift a Merc™ brand truck off the ground.
Engineers can dodge electric blasts from a taser pistol and move their heads out of the way of lasers.
Nearly all grunts and enemies in Project Nexus can move in tandem with lasers. (25% c)
These lasers are fired by weapons literally called laser weapons, they shoot concentrated photons and incinerate enemies. So yes, they are real lasers.
Nexus Riot Guards can block rapid laser fire point blank with their shields. (46% c)
Clones can process a lifetime worth of memories in a single instant. (43% c)
Nexus and A.A.H.W branded weaponry can…
The Acid Blaster Shotgun can melt a person's hand off.
The BreachMare is easily able to bust open weapons with force that “brings terror to animate objects.”
A standard Taser Pistol is able to deliver shocks capable of frying a grunt in one shot.
The Nexus Laser Rifle can incinerate others. (251 Megajoules)
The M203 Grenade Launcher can blow the upper half of Mag Agents up in one go and blow up a massive supply truck. (10.5 Tons of TNT)
All Dissonance weapons are able to completely vaporize the atomic makeup of anything that classifies as “living.” (1.07 Tons of TNT)
These atomize every enemy in the game, including Robobutlers. (11.6 Tons of TNT)
You are able to kill 15 low-scaled enemies at once, such as the previously listed Grunts and Robobutlers. (16.05 Tons Of TNT - 174.55 Tons Of TNT)
This includes Mag Agents, larger than normal grunts like the A.A.H.W Mag Agent. (256.4 Tons of TNT)
Mag Hank
When dying on A.A.H.W ground, Doc had the bright idea of bringing Hank back not as normal but using the magnifying tech present at the agency, turning Hank into a Mag Agent himself in the form of Mag Hank. What he lacks in intelligence, he more than makes up for it with a sick crab arm and better stats. Having gone up against The Auditor when harnessing the power of the halo, Mag Hank is also reportedly able to take on other Employers on Auditor’s level.
Compared to regular Hank, his strength and speed are over 5x superior.
Using this multiplier with Dissonance destroying Mag Agents with 256.4 Tons of TNT and Nexus Riot Guards blocking lasers at 46% c leads to good results. (1.28 Kilotons Of TNT & 2.32c)
Is potentially able to fight off against other Employers other than Auditor.
Destroyed an infected thorn in Auditor’s realm that was both lodged and merged with its reality. (Universal - Multiversal, See Cosmology)
Tricky The Clown
The Nevadean champion himself, what was once known as Hoffnar has reformed itself through dissonant energy and improbability now as the one and only Tricky The Clown. By far one of the biggest threats to safety in Nevada, he seems like the perfect tool to kill Hank! And he more than wants to. As stated by Krinkels, Auditor’s power outmatches Tricky’s own and in an equal setting without dissonance corrupting Auditor’s realm, Auditor would beat Tricky in a fight. Meaning that scaling Auditor to Tricky is by all means fine.
Kept up with a helicopter by burrowing and jumped to the height of it.
His body still contains a heavy amount of Improbability even with his main drive destroyed, so much in fact that it corrupted The Auditor’s realm by infecting its thorn.
Is fused with and empowered by a Portable Improbability Drive, an earlier version of the drive was able to affect the whole world with madness and transform the sun into a grunt.
The Improbability Drive is able to compromise all of reality by letting The Infinitely Improbable encroach on reality. (High Universal, See Cosmology)
The Improbability Drive reportedly is an object of the 4th physical dimension. (Universal+)
Director Phobos & Project Gestalt (Debatable, See Before The Verdict)
The commander of The Nexus Core and Nexus City, Phobos ruled with an iron fist at the approval of The Employers, hoping to gain enough power to “become” one of them. Which he got very close to doing with his grandest creation, Project Gestalt, a massive Mag Agent infused with thousands of S3LFs. Fortunately to Nevada but unfortunately for the vs community, its left very ambiguous if he even got to the state to truly become an Employer. But still, with The Employers seeing him as a toy to be played with and with his ultimate goal being to become one of them. It is entirely possible for The Auditor to scale, though a better argument waits in Before The Verdict.
Project Gestalt survived a powerful blast fired by the Divergent Engine that resulted in a massive explosion. (36 Tons of TNT)
Project Gestalt occupies hundreds to thousands of S3LVEs within its metallic body and uses their energy for attacks, more than any other S3LFs in Nevada combined. All of the S3LFs kept in Nexus City are used to power up the city and all of its buildings. (43 Kilotons of TNT)
This is likely less due to the fact that Madness Combat’s time period is 1984.
By assimilating thousands of S3LVEs into Project Gestalt, which he would attempt to combine himself with, Phobos would obtain enough power to ascend past Nevada and eventually merge with The Other Place. (Multiversal, See Cosmology)
Cosmology
Twisted Metal Cosmology
Sadly not boundless, very upsetting. But yes, the dumb demolition derby game has a cosmology because… why not? It’s a lot shorter than your average cosmology section, but it still does warrant its own section explaining it.
Timelines & The Multiverse
Throughout Twisted Metal you may have noticed that every version of the verse is well… insanely tonally different, well there's a genuine reason for this; Timelines and The Multiverse.
You see it’s confirmed within Twisted Metal that the world contains other universes, such as the alternate universe Manslaughters driver comes from, which is stated to be a more colourful world. While some may say this is not usable due to it just being a rumor, Minion AKA Marcus in Black states that he misses the old colourful world he came from. Meaning yes this is real. Rumours in Twisted Metal are also almost always true, such as Preachers beliefs in Twisted Metal 2012.
But the idea of each game being its own sort of universe is confirmed in an interview with David Jaffe, the creator of the series. David describes the world as a swirling whirlpool of all of the events of the series, with each entry existing in its own universe, with him saying it’s all ‘Multiverse’d’. Jaffe even says when talking about how different Black is in TMB compared to TM1, that it’s due to him being from a different world in the multiverse. Meaning yes, every game is some kind of timeline in a big multiverse.
Hell & The Afterlife
The series about death, destruction and demons is bound to have some kind of take on hell. And luckily for Twisted Metal, the series has taken a shot at what they think it’s like quite a few times in its long history.
Through Twisted Metal, hell has been described as a few things. But its most notable description is in the first game, where it’s treated as a parallel world to Twisted Metals' world. Backed up by portals needing to be created to access it and such. Potentially meaning it’s some kind of parallel to the Twisted Metal universe, although it is a bit vague but it’s worth bringing up in our eyes.
The World Beyond Twisted Metal
Easily the highest part of Twisted Metals cosmology, and easily it’s strangest too. So we’ll try our best to explain it, but there will be far more info on it in the Before The Verdict section.
At the end of Roadkills campaign in Twisted Metal 2, the driver that being Marcus Kane, walks up to Calypso and begs him to wake him up from what he believes to just be a terrible nightmare, with Marcus even saying in his bio that he KNOWS Twisted Metal is all some kind of video game. So with the wave of his hand, Calypso simply wakes him up and as it turns out, it really was just all a dream in Marcus’s head, which is backed up with Calypso saying that the other contestants will be staying with him for a long time, and then revealing that said contestants all in their own coma just like Marucs was. Meaning that Calypso turned all of Twisted Metal into a shared dream between The Contestants who now remain in a coma in some sort of upper narrative. Now where have I seen this before?
Madness Combat Cosmology
For a series about shooty gun bang bang, there is an oddly huge amount of very abstract and cosmic affairs going on in the Madness Combat universe. There is a lot to explain here, so let’s just cut to the chase, why don’t we?
Nevada
As you could’ve guessed by now, Madness Combat’s version of Nevada is nothing like the Nevada we know. It's not just a state of a country, it's the whole world that Nevadeans view as all there is, a layered sphere most likely similar in size to that of our own planet, if not more because it's described as having a neverending expanse, that floats in the cosmos. As one stretches further and further into these cosmos, the more steps you take the more the cosmos progressively become harder and worse to understand, due to it reaching the improbable. This relationship with the Improbable goes one step further, The Infinitely Improbable is a realm existing on a strange verge of what can’t happen and what could happen, and Nevada in this case is those patterns meeting together to form a fine point of detail on what is happening. Which is why Nevada is also known as the Occurant, it is the only piece of existence where things occur that exist around what could and can’t occur, the more you drift into space you exit Nevada and enter the unimaginable improbable. Every S3LF in Nevada is created by an improbability being taken out of The Infinitely Improbable and placed into the probable, a process easily accessed through The Keystone Fragment.
The problem being neighbors with the improbable is pretty simple, its external force has the potential to consume all of Nevada and is only worsened by chaos. The more chaotic it gets the higher the level of entropy and the closer The Infinitely Improbable is to Nevada. Which is exactly what The Auditor was created to prevent but also what he worsens through the creation of The A.A.H.W and his constant meddling with mortals. Poor move for both Nevada and him, as Nevada’s existence is tied to his own meaning if it is ever destroyed then he will die too but as long as it does exist then he will alongside it.
Okay, what about its size? Well as previously stated, the bulk of Nevada is a layered planet comparable to ours. But the outer space that it is established to have has the sun, moon and the statement that The Employers are universal scale janitors implies that Nevada’s cosmos are a whole Universe since The Employers operate on Nevada. Supported by The Maker creating Nevada being described as morphing a “universe full of potential” and the Magitrude origin mentioning the universe speaking to them. There is also the statement saying that Nevada has a never ending expanse, potentially meaning that Nevada’s true size is Infinite.
Auditor is able to scale to Nevada as he governs it, descending from his plane in The Machine to act as a universal scale janitor and affect the entirety of Nevada due to being children of The Machine. He also upscales Tricky, who is empowered by a device capable of affecting the whole of Nevada by allowing The Infinitely Improbable encroach into it. Meaning that these feats would equate to at least Small Planet level but reasonably Universal - High Universal.
The Nowhere
A place in between The Occurant and The Infinitely Improbable, The Nowhere is still sorta apart of The Occurant being that it is accessed through people passing into it but it is not in Nevada nor relates to the cosmos of it. The Nowhere is the complete opposite of Nevada, whereas everything we see in the series is “Somewhere” in Nevada, this place, which isn’t really a place, is “Nowhere” in Nevada. it exists behind it contrary to where Nevada began and is everything that The Maker, The Highest Power, has not dreamt into existence. Anyone entering this plane of existence, or non-existence, will simply cease to be amid all untold stories, as in your story literally detaches itself with Nevada’s own.
The Other Place
Madness Combat’s equivalent to Hell, The Other Place is where the S3LF of a person goes when that person dies. It is the membrane between what is happening, The Occurant, and what could happen, The Infinitely Improbable, hence why when someone dies in Nevada, they are sent here and dissolved into S3LF energy, which is dissonance representing what could be a person which then reconfigured back into a person, in simpler terms, The Other Place is a realm where things go to unbecome and then become anew. Except for those who are insolvent such as Hank, who can keep coming back the same through some manner of resurrection. Since so much dissonance is being radiated through all souls, there is an infinite layer of dissonance surrounding The Other Place. When someone dies within The Other Place, they don’t stick around, their S3LF is literally scattered throughout different levels of The Other Place and their consciousness being swapped to another story in another place.
Unlike what you may think, The Other Place is still part of The Machine but it is the outermost layer of The Machine that just barely reaches The Infinitely Improbable. Because of this, The Other Place has some strange properties. There can be manifestations of one's subconscious like places and people, it is infinitely more complex than what the normal brain can comprehend which causes most who view it and Dissonance to go bananas and its space and time are all angular and jagged with events skipping to one tangent of space-time to another while retaining any injuries that took place in those times.
Once again, we actually have a decent size we can give to The Other Place. Krinkels describes The Madness Cosmology and the notion of The Other Place as everyone having their own personal worlds. We see many of the same locations in previous episodes that we do in The Other Place, with the context that these are their own worlds, it's heavily implied that each Hell is parallel to Nevada and its cosmos. Due to every S3LF corresponding to one Hell, and that being ideal to The Machine, there being at least a thousand countable S3LFVEs means that The Other Place is a Multiverse of Hells that each are parallel to Nevada, acting as their own universes.
Such a powerful structure is sure to have a multitude of powerful overlords attempting to get scaling, the main one of which is Director Phobos. Who with enough power and S3LF Energy, was going to combine with Project Gestalt and then merge The Other Place. Ascending to a plane as powerful as The Employers. Which would make him Multiversal in this state of power.
The Infinity Improbable
Remember how we said that the further you go away from Nevada the harder it gets to understand it? Well that is because you are entering into The Infinitely Improbable, a dimension that borders Nevada on all sides and entirely made of improbability, or dissonance, which threatens to devour The Occurant whole through higher states of entropy that get worse and worse as the series goes on and things become more chaotic. What will inevitably be the end of Nevada is also what caused its existence funnily enough. You see, The Infinitely Improbable is on a constant fluctuation of what can’t happen and what could happen, and those patterns come together to form a specific point of detail which represents what is happening, which is The Occurant and Nevada by default, this point is incomprehensibly small compared to The Infinitely Improbable.
Conversely to the probability of The Occurant, The Infinitely Improbable is a realm where anything can occur and anything does, complete unpredictability acting as what could happen compared to The Occurant which is what is happening. It is a literal matter wall that is abstract in nature and both infinitely large and infinitely dense of things The Machine can’t work with. Because of this, The Infinitely Improbable is not apart of The Machine, which means it exists outside of The Machine which also means existing outside of matter, space, time, fate, laws, probability (which you would have guessed), causality, plot, information and concepts including order and death.
If you couldn’t tell by the name, The Infinitely Improbable is Infinite in size but it is also stated to be incomprehensibly larger than The Occurant and is said to operate somewhat like a multiverse in the same way a bunch of legos on the ground is, which is a bit hard to interpret but could get higher then just High Universal. Although this doesn’t really matter, since there is no real argument for anyone being able to scale to it, not even The Machine itself, besides maybe the statement that The Improbability Drive causes The Infinitely Improbable to encroach onto reality. But that’s moreso a feat of breaking Nevada to such a degree that it falls into it, nothing to do with effecting The Infinitely Improbable itself.
Employer’s Realm
Our next part of the cosmology is none other than big guy Auditor himself, for Employers aren’t just entities, they are walking dimensions to another world, pocket realities which they hold dominion over. A Hellscape distinct from that of The Other Place, described as “another Hell” and Other Places unto themselves, possibly implying that they hold many of the same traits as The Other Place but we will get to that. Point being, this is where The Auditor holds all of his men when they die or when he absorbs every bit of them into it. Making them travel through a thorn which is lodged and merged in this reality. Said reality is also conceptual, given that it's The Auditor’s True Form and he is the embodiment of the core concept of order and commonly called an abstraction.
The more complicated part lies in this realm’s size, which does matter actually a lot to this debate. The main idea is that you could potentially argue Auditor’s realm to be Multiversal in size from the statement that Employers are Other Places unto themselves, meaning they should be just as big. There are some issues that warrant pointing out though, firstly The Employer’s dimension is exactly that, it's referred to as a dimension, meaning its singular, not plural. Unlike how the actual Other Place is described as having levels of Hell. Secondly, this dimension is also referred to as a pocket reality meaning it is realistically much smaller. Thirdly and most importantly, Krinkels has listed it and personal Hells as separate, meaning it’s likely that The Employer’s realm isn't’ as big as the personal Hell full Other Place. To top it off, we’ve never seen any level of The Auditor’s realm or anything of the sorts, just big ol’ hunks of rock, so it's pretty strange to say it's the same size as The Other Place with a statement that could just as easily mean “it's another Hell.” So we’re going with no, it's not the same size as The Other Place. It is however stated to be 4th Dimensional twice by Krinkels and once off handedly compared to 5th Dimensional entities, so it’d be Universal+ - 5th Dimensional from here. But once again, the 5th Dimensional bit is pretty debatable, but we’re saving that for Before The Verdict.
Auditor should scale because he is the fucking realm. Nothing really else to add there.
The Machine
Okay, now we’re getting into the very abstract and philosophical territory. To get it out of the way, The Machine is an all-governing body that exists within the manifold of what is real, everything that is, is part of The Machine and all things that are, exist amongst its limitless sprawl. Everything that we have described previously, with the exception of The Infinitely Improbable, are all pieces of The Machine. The Machine is a metaphysical abstraction which encompases all matter, space, time, causality, fate, laws and every story; every hero and every villain are all cogs within The Machine. The Machine runs on logic, and anything that is not logic or goes against its confines of reality is able to harm it, such as dissonance. It affects The Employers the same as natural phenomenons like gravity or radiation are more absolute than Gods, The Machine is nature in this way.
The full agenda of The Machine however is something that has never been seen, even to someone like The Auditor who is a janitor to it, its true scale dwarfs him to a point where he cannot comprehend its size. Only something as big as The Machine is able to grasp it. This makes it very hard to pinpoint a size but do recall how The Maker is referred to as the will behind the pen, with the pen in this case being The Machine, essentially meaning The Machine is the tool that rights the story hence why everything is a part of it except The Infinitely Improbable, which is what it can’t write. It doesn’t exactly exist outside of the story, but it's the compilation of all stories and compared to the computer that you run Project Nexus on. Supported by the fact that The Maker refers to both The Protagonist in Arena Mode and YOU, the player, as part of being trapped in The Machine in a loop and the description of the Jebus plushie saying that the plushie came to be through some unknown channel that The Machine is seen to operate. Yes I’m serious. Because of the fact The Machine is not only the story, but the computer running it and heavily implied to be a higher dimension from that of The Employers, it can be given a level of transcendence that is at least Multiversal through The Other Place and potentially 5th Dimensional in its true size.
While Auditor does not scale to this, mainly because he is referred to as far inferior to The Machine due to its size, this is a crucial point to highlight because The Machine actively acts as a defense for Auditor by altering him and itself to keep him protected. Which equates to a very potent hax, however it's also important to note that Auditor only sees a shred of insight on The Machine’s true size, meaning that this defense isn’t the entirety of The Machine reacting. Moreso the universe that Auditor governs as said in the clip,, which is referring to Nevada.
The Depths
Moving outside of The Machine, what lies below all of the madness of Nevada is a corrupted realm that is not within the confines of The Machine known as the abyssal Depths. Not much is known about the specifics of this realm, other than the fact that if The Machine recognizes The Maker and pulls him into The Depths, the chaos that would ensue from that decision would rewrite all things that define The Machine permanently.
The Makers Realm
The final piece of the puzzle is the person who you probably have been scratching your head at the name dropping of, after all, you’ve likely never seen or noticed him. This is The Maker, The Highest Power and the creator, and sibling, of The Machine, being able to end the universe at his command or control The Machine to its whim. Although for the latter, The Maker has remained idle for so long that he has nearly forgotten how to do this. Still, he has complete control over the plot, is omniscient and exists outside of his grandest creation, The Machine, in a realm that The Machine can’t comprehend or perceive, including The Machine’s space-time. We’ve seen this realm a couple of times, like in the drawing shown above where The Maker is the landscape holding the setting of the very first episode of Madness Combat and in a post for Project Nexus, we see him write the story as if it was a fictional landscape. Which tracks as he is described as existing beyond The Machine’s story. Suffice to say, he has pretty blatant transcendence over the cosmology, granting him at least 5th Dimensional stats and 6th Dimensional when taking into account transcending The Machine.
Obviously, The Auditor doesn’t scale to this, but since we’re doing a full deep into the cosmology we still wanted to include it.
Weaknesses
Calypso
From how he’s portrayed in the series, Calypso may seem unbeatable and untouchable. But, looks can be deceiving, and that goes for the big man himself, as he has a handful of flaws which comes with being the creator of Twisted Metal.
While he doesnt have one notable weakness across all versions, he has had many weaknesses across the Twisted Metal Franchise. In 4, his powers are bound to an easily removable ring, meaning taking it away depowers him. In Head-On, he is forced to grant the wish of anyone whether he likes it or not, which let Needles to steal his body and get Calypso killed. And in a few versions of the series, his durability is that of a human man, with him being able to be killed by normal people like Sweet Tooth and such. Calypso in general has also been overpowered a few times, most notably when Minion sent him to hell in TM2, where he did not defend himself and was left a cowering wimperting pathetic mess.
The Auditor
Despite his origin and role as what is essentially a God, Auditor is not perfect nor is he as efficient as he might think. Being of The Machine, Auditor requires rules to exist much like our universe does, meaning that he is vulnerable and specifically weak to basically anything that goes against Nevada’s reality whether it is improbability or unreality. Something as small as a singular dissonance bolt, which is unreality as we just discussed, will badly damage him. This doesn’t bode well because both The Keystone Fragment and Improbability Drive use this, causing the Fragment to be incompatible with him, which damages him, and Improbability Drive entering his pocket dimension will cause it to become infected, nearly killing him as a result, like when he absorbed Tricky’s corpse.
But what is by far his biggest flaw is the fact that… he’s an idiot. Sure he’s pretty smart when it comes to tech and generally has shown to be intelligent, but his logic is quite frankly ridiculous. He has actively limited himself to using mortal weapons because he thinks it's the most efficient way to kill mortals, he continued wearing The Keystone Fragment despite the fact it was rejecting and injuring him and the whole series started from his decision to not correct Hank’s behavior by doing his job but by meddling with mortals and fighting violence with violence. Only escalating what he was supposed to prevent by causing entropy to only get closer and closer to Nevada. Speaking of which, Auditor is tied to Nevada existing in the first place, he can come back if it's still around but if it is destroyed then he is with it.
Before The Verdict…
What's The Source Of Calypso's Powers?
As we mentioned at the start of Calypso's equipment section, the source of his mystical abilities have changed a lot over the years. And this is generally something we thought was important clarifying, considering it’d suck a ton of Calypso's powers were tied to a ring or something, which would simply allow Auditor to take the ring and destroy it like Reverse Flash.
So what is the source of Calypso's powers here? Well, through all the versions we’ve researched we think using 2012 Calypso as your basis for how his powers work is the best. Not only is it his most recent appearance (excluding the TV show which he has yet to appear in outside of trailers as of writing this) but he’s generally the most powerful one. His powers aren't tied to a magic ring like 4, he doesn't need to grant the wishes of those he doesn't like such as in Head-On and most importantly he can freely use his powers without needing someone to grant a wish. He was able to seal Preacher in a painting without him making a wish, was able to revive the dead without needing help, and could freeze time in a deleted scene. This version of Calypso also owns past relics from all of the games, implying he’s been through everything the others have, meaning he can likely use all the powers the other Calypsos have. Not that it matters considering Twisted Metals canon, and the fact we’re compositing the franchise alongside Calypso.
Black Holes Or Potholes?
In Twisted Metal 4, Sweet Tooth when using the powers of Calypso granted the wish of Pizza Boy, amplifying his car to such a degree that it allowed him to move so fast he flew into a black hole and died. This feat has two ends, one end using the distance Pizza Boy traveled which gets the feat to Mach 111, while the other gets the feat to 4.9 Million c. Pretty different ends huh, why's that?
Well there's an argument for and against the feat. The one for suggests Needles did indeed send Pizza Boy all the way to the nearest black hole in the galaxy, due to the wish literally being related to the speed of the vehicle and the fact Needles grants wishes off of their literal wording with them having made specific rules to prevent words from being used in ways he wouldn't like. The argument against it simply suggests it did not travel that far, as you can still see the earth in the background, and the black hole just spawns out of nowhere.Which would mean Needles created the black hole, which would likely get to planet level considering how black hole feats tend to go.
Where do we stand on this? Well, we personally think any end for the feat is fine. You either believe that it was done through speed and you get a good speed feat, or you believe it was done via Calypso's powers creating a black hole which would result in a good AP feat. Either way it’s a useful feat no matter which way you slice it.
Quarto And His Various Speed Feats
Who knew this bum ass Robocop rip off who only appears in a single game would offer so much? But yes, throughout Twisted Metal 4, Quarto performs a few useful speed feats that we feel are important talking about in depth.
His first one is his special attack, which makes him release a pulse of microwave radiation to attack multiple opponents at once. This ones pretty simple, not only does its namesake being a microwave explicitly mean electromagnetic radiation, which moves at light speed, but it’s not one frame and drivers can explicitly move in tandem with it. For sake of simplicity however, we’ll be putting the feat at around 1c, since Calypso should obviously upscale the vehicle massively. This does not apply to the other drivers however, but them moving in tandem with it would likely gain Relativistic results.
But this feat pales in comparison to his higher one. In the manual it’s stated Quarto is an intergalactic officer, specifically coming to earth due to Sweet Tooths presence spreading across the universe. Using the idea that he did this due to hearing of the newspapers about the event, and that he has to travel the distance of the Andromeda to the Milky Way on his hoverbike, this feat would be around 9.2 Quadrillion c. Which is VERY fast if you cannot tell, but obviously since it’s a BFTV section, it’s gonna have problems, so what are they?
Well, the calc assumes Quarto is at the Andromeda during this feat, which is a bit unlikely considering he’s a constantly moving cop, he could’ve been anywhere. It also assumes Quarto made this distance with his hoverbike while driving for 15 days straight, which while he is shown to be a pretty determined guy, it’s kinda unlikely, and he could have potentially used some kind of space tech to instantly teleport there for all we know. Which is fairly likely since Quarto himself is a parody of sci-fi movies and such. But what really messes the feat up is that in the opening of Twisted Metal 4, before Needles had even gotten the ring, Quartos' hoverbike is chasing after him, meaning he was there before Needles had even attacked Calypso. Meaning there was no insane cosmic travel in any amount of days, he was just there. There's also the fact that the game manual says Sweet Tooth's infamy spread throughout the universe, never saying anything about Quarto himself coming from across the universe, meaning the feat is likely assuming stuff. It’s also just a ridiculous jump compared to the speed of most Twisted Metal feats, meaning the feat is simply an outlier.
So to answer, while Quartos microwave radiation feat is fine, his universal traveling feat is a very vague outlier, and is contradicted by the opening of the game. And if you’ve got any arguments against it, well… Your move creep.
Marcus Kane's Wish
Reality, wait for it… OVER FICTION!
Barney Stinson quotes aside, it appears Calypsos joined the ranks of Simon the Digger, Slappy the Dummy, and Charlie Day from IASIP, because he has a feat which revolves around the concept of R>F. They should start a band! We’ve explained it quite a few times in this blog but to keep it brief. Marucs Kane the driver of Roadkill in TM2 wishes to be woken up, as he believes the entire Twisted Metal contest to be some kind of horrible nightmare, so Calypso wakes Marcus up as doctors around him tell Kane that he was simply in a coma after being in a car incident on the highway. So what in the world does this mean for Twisted Metal?
First let’s explain what’s actually going on. Marcus has a level of Fourth Wall Awareness letting him know that his entire world is just a video game played by us, so he goes to Calypso asking him to help him out of this dream he knows isn’t real. What he is intending to wish for is to escape the video game of Twisted Metal and come into our world. This is where the classic wish twisting aspect comes into play. Since Marcus only specified the fact that it's just a dream, Calypso twisted it by turning all of Twisted Metal into a shared dream dreamt by all of its Contestants and “helped” Marcus by waking him up from it. Except when he woke up, he couldn’t remember anything including his awareness of the fourth wall, meaning that he is still trapped in the game and as the sudden imagery of Calypso’s eyes fading into frame suggest, still under Calypso’s influence. Which is supported by Calypso saying previously that Marcus is free to come back to his dream whenever he wants, which means whenever Marcus sleeps he will return back into Twisted Metal.
Other interpretations, even some we had beforehand, simply don’t add up. It can’t be an illusion because in this very scene Calypso states that while Marcus will wake up, his friends will be staying in the dream for a long time. And when he wakes up and looks around him, he sees all of the Twisted Metal contestants in comas, just like him except they have not woken up yet. And it can’t be Calypso simply sending Marcus to a place above the cosmology because that would mean that there would be no twist, Calypso would not just let a Contestant of his have their way and exit the tournament without consequence. Especially someone like Marcus who is extremely important to Twisted Metal. That’s against the entire point of Twisted Metal. The only thing suggesting he is doing this is his dialogue, which can absolutely just be Calypso knowing more than he lets on and tricking Marcus. But it is more likely that Calypso is expressing the fact that he also knows that Twisted Metal is a video game, since he has his own examples of Fourth Wall Awareness. Either way, it's a wish without a twist because if Twisted Metal was always a dream then Marcus would be benefiting from this wish, unlike how he would if it wasn’t beforehand where he would still be living in a prison but this time without the knowledge that he’s in one in the first place.
So our interpretation is that Marcus knew it was all a video game, and competed in Twisted Metal to get help from the only person with the power to let him escape. With his original wish being to escape the fictional video game that is Twisted Metal and into our world, however in classic Twisted Metal fashion he fumbled his words by saying he wanted to wake up from the unreal dream he is having and Calypso twisted his wish by turning all of Twisted Metal into a shared dream between the Contestants that Marcus was woken from, now without any memory. With no memory, he no longer knows the fact he’s in a video game, and is still trapped in the video game of Twisted Metal and still under Calypso’s influence as whenever he dreams in this state he will return back to Twisted Metal. So how high does this get Calypso?
Well we will say right now, no Calypso is unfortunately not Outerveral via this feat. However, while the feat is not some kind of insane boundless realm of reality, it’s still useful as Calypso turning all of Twisted Metal into a dream and sending Marcus to the plane that views it all as fictional is a very impressive showing of Plot Manipulation and Subjective Reality along with Memory Manipulation since it wiped Marcus’s memories. It also proves that Calypso is capable of affecting all of the cosmology is very, very good as Twisted Metals multiverse is around Low Multiversal, with it having many alternate universes, each game being its own timeline in a giant whirlpool, and said games all being contained in some kind-of multiverse. Calypso being able to alter all of it so casually grants him the ability to scale to it. Though of course using R>F in this case would grant this feat up to 5th Dimensional, though it is very unclear if this is actual dimension transcendence and not mostly an upper narrative setting that sits above the cosmology. So overall, we think Low Multiversal is the safest route to go concerning this feat.
TLDR; Calypso turned all of Twisted Metal into a shared dream between all Contestants while waking Marcus Kane up and removing his memories. Giving him Plot & Memory Manipulation and Subjective Reality while placing this feat at Low Multiversal.
Do The Contestants Scale To Calypso?
This is EASILY the most talked about thing when it comes to Twisted Metal in vs debating. While it’s kind of a no shit Calypso scales to Calypso cause uhh… Take a guess? The Contestants' scaling is a completely different story, as many have made arguments for and against the idea, using multiple scenarios and endings throughout the series. And it’s very important to mention here, as this is an army fight and if Calypso's entire army is as strong as him? Well, that’d be very notable. It’s also pretty important for if anyone wants to do a matchup for a character like Sweet Tooth or something, so yeah this is something we think is very worthy of having its own dedicated section
For this argument, we’re gonna break it down into small sections, covering each argument people use for Calypso scaling, and this will be mostly typed by Fiction (creator of these blogs and the one who typed all the Twisted Metal stuff. Haiiii!!!) So with all that out of the way, we’ll start with the smaller arguments and work our way up.
Cousin Eddy Overpowering Him
We are off to a fire start. Anyways in Twisted Metal Head-On, an unlockable character called Cousin Eddy was able to overpower and choke Calypso out due to him not granting his wish, with Calypso being in such a bad situation, he gave in and granted Eddy his wish. So what's up?
Well, this is a point you're going to notice a lot through these arguments. Head-On Calypso is a very weak version of Calypso. He’s an old dude, he needs guards to be around him all the time, he’s been overpowered by the FBI, and his powers don't work unless you ask him to grant a wish. So it’s pretty simple; Head-On Calypso is just weak so Eddy had a simple advantage. Sorry Cousin Eddy, you still goated though
Mortimers Souls Sneak Attacking Him
In Twisted Metal 2, Mortimer summons the souls of those who died during the Twisted Metal contest to jump Calypso and drag him into the sky, ready to drop him into the busy streets of New York.
This is once again not a very good argument. Calypso in this situation was victim to a sneak attack, with him having no idea Mortimer was even going to do this even stating it was a trap, and once he was lifted in the air, he was able to quickly break free by grabbing onto a plane, with his holding strength clearly being to much for the spirits as they all let go. Meaning Calypso was stronger than all of them, he just needed something to grab onto since he was being dragged through the sky. So no, not a good argument.
Mr Grimm Stealing His Soul
In the first Twisted Metal game, Mr Grimm pulls up to his base and instantly takes his soul away from Calypso, as he had been trying to get it for over 100 years.
This one is pretty simple, Mr Grimm did not physically overpower Calypso at all. He dura negated him off the bat, meaning there was no physical overpowering done here. It’s also very apparent Calypsos above Mr Grimm, with him relying on him for souls in TM2 and Calypso instantly stomping on him in TM3. So yeah, once again this isn't a really good argument.
Needles Decapitating Him In Black
While this feat is seemingly fine, it should be noted that Twisted Metal Black is a game told from the perspective of Sweet Tooth, so it’s possible this is just what Needles is seeing and that Calypso lived just injured, which is not only backed up by his head still being on his shoulders despite being ‘decapitated’ and Calypso is confirmed to be alive in Twisted Metal Lost which is the direct sequel to Black. Even if you do believe that he really did kill Calypso here, Twisted Metal Black's version of Calypso is a very similar case to Head-On, where he’s an inherently weaker entity. So once again, this is a no-go.
Scaling Via Black
In Twisted Metal 1, a powerful being known as Black is the source of Calypso's powers. This guy despite not being playable is very strong, with it being stated he has enough power to destroy the world itself, and he’s even playable in Twisted Metal Black. So is there anything wrong with this?
Yes. It’s quite literally confirmed by the creators that Twisted Metal Black and Twisted Metal 1 Black are not the same guy. With it being said that Black in Twisted Metal Black is an alternate version of Black from TM1 from across the multiverse. This is backed up even more with him coming from another universe, and wanting to kill Calypso rather than help him. He’s also the source of Calypso's powers in one game, and his statement of being able to destroy the world is a bit vague, and is best to use as supporting evidence for planet level Calypso. So no, Black cannot be used as some kind of scaling triangle to get the contestants high.
Minion Easily Taking Him Down In TM2
Probably Calypso's most infamous fumble in the history of Twisted Metal. In TM2, After you beat Minions campaign, he goes up to Calypso and easily overpowers him to the point Calypsos left helpless and pleading for his life, ending with Minion dropping him into the fiery pits of hell to rot forever. So do the contestants scale to this?
Likely not. Minion (at least in Twisted Metal 2’s continuity) was the person Calypso literally GOT his powers from. Meaning he’s very clearly a far stronger opponent than anything the contestants have faced, and while they do fight him in game, it’s only ever through vehicular combat, not once physically fighting him like Minion does to Calypso here. And considering the fact he’s a demon, and that he had previously owned Calypso's powers, along with the fact Calypso was not fighting back at all and cowering, it’s likely Minion has some kind of demonic abilities that gave him his powers back. Which isn't too insane as he did instantly create a portal to hell after all. So yeah this is not a great argument either.
Blacks Combo Attacks Being Made From His Power
In Twisted Metal Black, it’s confirmed Calypso used his powers to modify everyone's vehicles into performing the many energy attacks seen in game, which contestants can tank. So is this okay?
Well surprisingly, sort of. While it’s a little bit unknown how Calypso actually amplified these vehicles, considering their shooting ice blasts and fireballs, it’s likely the cars were empowered by some of his power. But once again, this is only some, likely not all of it as it would make no sense for Calypso to give all of his power to random vehicles. So with this in mind we can likely scale the contestants to Calypso's low end power feats, which most notably include him covering the entire earth in venus flytraps, which was calculated at 534 Megatons Of TNT. Which is pretty consistent with the contestants' many City Block and Town level feats.
So yeah, this one should be fine, but only when scaling the contestants to Calypsos low ends and not his higher ends.
Twisted Metal 4
Easily the most iconic instance of Calypso losing through the series was in Twisted Metal 4, where the whole plot is Sweet Tooth overthrowing Calypso's contest. This one has quite a few arguments to talk about considering what the game is about and such, so let's dive in.
The first argument of their scaling is due to the opening of the game, in which Sweet Tooth busted into Calypso's house and quickly overpowered him by throwing him out a window and stealing his powers. This one sounds good when you say it outloud, but when you look into the feat itself it kinda falls apart. For one this was a very clear sneak attack and Calypso had no time to react, as you can clearly see by the shocked expression on his face. What also does not help the feat is that much like the other versions of Calypso being overpowered, this version of Calypso is very weak compared to stuff like 2012 which is what we’re focusing on in terms of how his powers work, with this Calypso being reliant on a mystical ring for his powers, and without it he cannot perform any of his magic so it’s likely this Calypso was as strong as the average contestant. And the thing which really puts this feat down is that even if you say this wasn't a surprise attack, and this was a fully powered Calypso, the only reason Sweet Tooth was able to do any of this was because he made the wish to be the star of Twisted Metal. Which means Sweet Tooth did not overpower Calypso or anything, he literally needed the help of Calypso, to beat Calypso.
The other argument of this scaling is the end of Calypso's campaign in 4, in which he enters Sweet Tooths building and fights with him over the ring before the ring explodes into a burst of energy which both presumably ‘tank’. In terms of trying to scale Needles to Calypso via their scuffle, this cannot work as he was fighting Calypso WITHOUT his powers. So trying to scale him to Calypso when he himself is depowered is a bit silly. And about the argument that they survived the soul energy exploding at the end of the fight this is just… not what happened. You see, how Calypso's ring worked in 4 was that he needed to drain the souls of those who had died in his contest for power. The only way you can be absorbed into the ring is once you're dead. This is notable because at the end of their fight, some kid finds the ring among the rubble of the building and it’s revealed that both Calypso and Sweet Tooth are inside the ring, which means they died in the explosion and it’s just their souls fighting. Which is literally confirmed by Melvin screaming ‘’You’ll destroy us all!’’ when they were fighting over the ring. So no, Sweet Tooth and Calypsos did not tank the blast, they just died and are now sealed in the ring. Also one final thing I found out that I thought would be neat to bring up was that in TM4’s older version, Calypso's story mode ends with him being dragged out of Sweet Tooths building and as he is, he literally warns Sweet Tooth and tells him he cannot handle the power of his ring and that he’ll melt. Further supporting the idea that Sweet Tooth is not capable of enduring the full power of Calypso.
So yeah, Twisted Metal 4 is not a good point for Calypso scaling.
Conclusion
In general, every scan of contestants overpowering Calypso can be chalked up to either a sneak attack, an unreliable narrator, him being dura negated rather than physically overpowered, and sometimes certain scans are just lies. At best, you can scale the contestants to his low ends via energy attacks which would place them at Mountain level. But scaling them to his full power is ridiculous, as it’s literally something characters such as Sweet Tooth in 4 cannot handle.
Another thing is that every scan of Calypso being overpowered never has anything to actually do with his powers, and it’s almost always overpowering a weaker version of him whose powers were limited to a ring or were held back by rules and limitations.
TLDR; At best the contestants can scale to his low ends, and every other end of them scaling to Calypso's powers are just untrue or easily debunkable. Needles should still beat Joker though, dw.
Immeasurable Twisted Metal & Madness Combat
They both would die to Fuwatti. Anyway, both Calypso and Auditors verses have some pretty insane speed feats, some even getting to immeasurable levels of speed which is really good. And with speeds that high, we think talking about them in depth would be pretty notable.
For Calypso, his Immeasurable feat comes from the end of Twisters ending in TM2. In which Twister wishes for the fastest car known to man, so Calypso grants said wish and makes her car move so incredibly fast it begins traveling through time itself, only stopping due to running out of gas. This feat has been debated about a few times, with around 3 arguments being made around it so we’ll tackle these.
The first one claims the feat is just lightspeed, as Amanda wishes to move at the speed of light specifically. Meaning the feat is just FTL rather than Immeasurable. But we here don't buy that. not only is this line coming from Calypso narrating the situation while mocking her, meaning she potentially just didn't say it at all, but Calypso was likely focusing more on her saying ‘I Want To Go Fast’ rather than the speed of light statement, as he literally says her car was "Moving faster than any person or object ever had" and Twisted Metal is a verse filled with lightspeed attacks and such, plus Calypsos also known for granting wishes in really twisted and extremely cosmic ways, like stretching a mans face across the planet. So we think it’s a lot more likely Calypso made her vehicle move at Immeasurable speeds, due to how the wish plays out and his general personality.
The next argument states that Amanda herself is clearly not piloting the vehicle, as her eyes don't move, she’s not saying or reacting to anything around her and the point of the ending is that she could not control such insane speeds. To instantly debunk the first two points, her lack of movement is due to Twisted Metal 2’s cutscenes being told through still images and such, and her not reacting is due to her lack of voice acting as Calypso is literally reading in for her lines. And as for the point of the ending being that she cannot control this speed, that’s not the point of the ending. The point of the ending is her being obsessed with driving and moving fast, and she was so absorbed into this idea once driving she forgot to check on the gas. As Calypso says himself "She was on top of the world! But no one stays on top forever!" And as for her not piloting the car, while this argument could be true due to her mostly moving in a straight line, we do see her break the pedals and look around in one scene implying she was capable of controlling the car to some extent. So it’s more so a pick what you wanna believe situation.
And that leads us to our final point, that being can Calypso even scale to all this? The short and simple answer is; Yes! Calypsos showed throughout Twisted Metal that he’s perfectly capable of applying his own powers to his physical abilities, such as in Specter's ending where he passively made himself bigger than the earth itself despite his wish having nothing to do with altering Calypsos height. So it’s pretty likely Calypso is just this fast.
TLDR; Immeasurable Calypso checks out and even if you don't buy Amanda reacting to anything during it, Calypso's ability to amplify his statistics with magic means he’d scale either way.
For Auditor, his immeasurable arguments come from a statement of Krinkels explaining that nothing The Auditor does is really conscious, it's just The Machine looking out for him by manipulating itself to let’s say make him intangible for that specific moment in time, which could mean that The Auditor's movements are caused by The Machines reactions. Obviously since The Machine, due to it being the universe (and larger) and working at immeasurable speeds, The Auditor’s movements being based on The Machine’s decision to do so would be Immeasurable. There are a few holes in this though, but for that let’s look at the statement in full with highlights on the important stuff.
“They are operating as angels of The Machine. Nothing they do is conscious. Well, conscious in the way we do conscious things, I can think about how I am moving around. It’s just that the universe wanted them to be immune to bullets for that split second, and it just so happens to be that way. That’s what happens when you’re an angel of The Machine, shit just looks out for you. Except for like any sort of intellectual shortcomings you might have like The Auditor, CLEARLY The Machine isn’t working properly there if it allows him to be a huge dumbass like that.”
Because of their nature as angels of The Machine, Employers do not have to think like us humans as the universe decides their placement but also their safety, as to keep them upright The Machine will respond by changing itself by making them intangible for that moment in time. The Machine actively looks out for him and the things he does, except when they meddle like with Auditor’s anger issues. Nothing is stating that The Machine operates their movements for them, rather what they think and keeping them out of the way of danger.
So while this might not scale to his physical speed, this is still a very good ability to have at Auditor’s disposal, as this defense system is Immeasurable and will reshape Auditor’s being by doing things like making him intangible. Which can also mean it can likely grant him many of the same benefits that The Higher Powers give mortals and alter any of the things that define The Machine for him.
TDLR; Auditor is not physically immeasurable however his connection to The Machine allows The Machine to react and respond to any incoming threats to maintain Auditor’s existence at immeasurable speeds.
5D Auditor?
Through all of the cosmology statements involving Auditor, one stands out in terms of vs debating which is the statement that Auditor is a 5th Dimensional being. This would certainly shake things up in a more favorable way for The Auditor, however we don’t see many reasons to take this literally in a vs sense, let’s explain. This comes from the idea that The Auditor's true form poking its head into our reality, and taking the form of fire as a result. However, the more consistent version of this involves Krinkels saying this is more like a 4th Dimensional being existing in our reality, where it doesn’t quite fit so it takes the form of fire, this is said again where Krinkels says it is a 4th Dimensional being poking his head into Nevada. Also remember that this isn’t even stating Auditor is 5th Dimensional, it's just that he’s like a 5th Dimensional being in that he is sticking his head through in a fiery form. Add this on with the fact that it has nothing to do with actual real spatial dimensions and yeah, we don’t think it's very usable. Especially since both 4th Dimensional statements are said more recently then the 5th Dimensional one. Very sad.
Director Phobos Scaling
Phobos is still an annoyance even in blogs that he’s not in, god bless. In any case, while no ordinary low tier like Hank would be able to scale to the full potential of Director Phobos, a higher tier like The Auditor has far stronger arguments for such. Going backward a little bit, The Auditor actually had a mutual partnership with Phobos, where The Auditor would give him the supplies he needed like Prime Code and access to The Other Place in return for weapons for The A.A.H.W. Because of this, Auditor was not threatened by Phobos in any way even with his plans for ascension, he was shown not really caring for what he had nearly caused in the epilogue to Project Nexus. Hell, Phobos is a plaything to The Employers as he really is no harm to them. Keep in mind that Phobos’s main plan was to become like The Employers in terms of power, although he doesn’t really understand the role of The Employers or The Machine. Because of all this, we can comfortably compare Auditor to Phobos’s absolute potential that he was going to achieve as a byproduct of The Employers toying with him.
Verdict
Stats
As fairly laid back, but still insanely powerful in their own right, entities both Calypso and The Auditor have a plethora of feats that they perform and upscale from the rest of the cast. We’re starting off with the more grounded and finite feats and getting to the bigger, infinite ends as we go along.
In terms of the power output of the mighty Calypso, he had many impressive feats of strength under his belt. His very own vehicle in Twisted Metal 4 was capable of firing a missile with the power of 20 Tons of TNT, with it even having arguments of reaching up to 10 - 100 Kilotons of TNT. This lines up pretty well with other feats performed by the very drivers he fights throughout the game, including Axel being able to hit the ground with the force of a nuclear explosion, Rob fuckin Zombie creating an explosion worth 31 Kilotons of TNT in the Dragula music video. But this is childs play when we begin to talk about Calypso's very own powers. With the incredible force of his powers, he’s grown man-eating venus flytraps which would all be worth around 534 Megatons of TNT, he sustained and caused an eclipse with the wave of his hands which would require an energy of 9.17 Exatons of TNT, and most impressively grew bigger than the whole planet to the point it was barley the size of his torso, which meant Calypso would be able to produce a force of 1.5 Ronnatons of TNT through this form alone. And with The Slayer Relic, this feat would be boosted by 2 times, which would get the feat to 3 Ronnatons of TNT. It should also be mentioned that this is clearly not Calypso's limit, as stated in the manual his powers are beyond size, likely meaning he could grow bigger than our very solar system, galaxy, or even universe if he wanted to. Which is not hard to believe considering how casually he performed his planet feat.
The Auditor meanwhile, being the head of the A.A.H.W and all, heavily upscales a lot of the feats done throughout the series. Such as Sanford and Deimos surviving a building fall on them with a force of 8 Tons of TNT, Dissonance weaponry that the main cast are able to survive and bosses are able to harness for physical power being used to atomically annihilate 15 robots at once, which gets 174 Tons of TNT, and huge agents, which is worth 256 Tons of TNT. Latter of which is consistent since Jebus was able to survive being blasted out of Nexus Tower with a fourpack, a weapon which is 4x stronger than the standard rocket launcher, which means it hits with 42 - 252 Tons of TNT. Auditor meanwhile has his own feat on this level, surviving a lightning strike that completely vaporized a building, which is calculated to be 317 Tons of TNT. Interestingly enough, the gap between Auditor and these tiers can actually be recognized through Mag Hank, who is 5x stronger, using the dissonance feat with this multiplier gives us 1.28 Kilotons of TNT. However, when regarding powerhouses like Project Gestalt, a vessel capable of surviving The Divergence Engine hitting him with the power of 36 Tons of TNT and being charged by thousands of S3LVEs, which can power up all of Nexus City, meaning he is supplied with the power of at most 43 Kilotons of TNT. While pretty weird to do, using the Mag Hank multiplier would boost the likes of Auditor up to 215 Kilotons of TNT. Lastly, we of course need to mention that goddamn star feat where The Improbability Drive both turned the sun into a grunt and shattered the sun across the sky, which we do see as visible damage in the background. However, there is no real way to calculate the transmutation of the sun and especially the shattering, since we have no timeframe for it. It's very vaguely star level, but since it's the highest finite feat there is in Madness Combat, it's worth the mention.
As you can likely tell, the likes of Calypso have far greater showings of finite attack potency then the likes of nearly all Madness Combat feats. Outdoing the highest calcable feat, which is 43 Kilotons, by 2.3x - 12,418x at least, and otherwise matching them with only a slight difference. Using the Mag Hank multiplier gets him higher then Calypso’s nuclear ornaments, but still weaker then his mountain feat by 2,483x. This also means that Calypso’s support had more power on their side, since Energy Attacks use some of Calypso’s power which can be compared to his 534 Megatons of TNT feat. Add on the fact that Relics can add a 2x power increase to these Energy Attacks, and Twisted Metal Contestants can potentially reach up to 1 Gigaton of TNT, meaning they are overpowering most basic grunts. Especially since the Town level feat is likely lower due to the date of the series. Calypso himself however can reach up to 9.17 Exatons - 1.5 Ronnatons of TNT. Meaning he far exceeds The Agency, as for comparing with The Auditor, his highest finite feat would be the sun transmutation and shattering. If you were to use the baseline value of creating stars, we could be looking at 136 Quettatons of TNT, or 89,880x stronger then Calypso’s Planet feat. However, it's almost impossible to actually calculate the sun feat due to the transmutation not really having a means of calculating and the lack of timeframe on the overall shattering. If you were to go with this though, Calypso’s powers being beyond size implies he’s capable of very similar feats and Sweet Tooth with the ring seemingly created an actual black hole in Pizza Boy’s ending, which would get to comparable levels. So overall, we think Calypso has finite ends in the bag along with Calypso’s support being way stronger then most of Auditor’s own, except for one but we’ll talk to him later.
As for infinite ends, Calypso primarily has one big feat to pull from. That being waking up Marcus Kane from his dream, which he did by turning all of Twisted Metal into a dream he had and awaking him with no memories in a place above the cosmology of Twisted Metal. And Twisted Metals cosmology contains many alternate universes, timelines, and each game is described as being its own universe in a multiverse. Which would make Calypso and the cosmology as a whole Low Mulitversal. And higher arguments can be applied via R>F which would boost the feat to 5D or Low Complex Multiversal. But this is very iffy as we don't know if the feat is actual dimension transcendence and not mostly an upper narrative setting that sits above the cosmology. But it’s important to note nonetheless.
Moving onto Auditor, he himself displays a variety of cosmic feats, from being referred to as a 4th Dimensional being poking his head into our reality, which is at least Universal+. Along with being his own dimension which is this size, said dimension also had the thorn merged in its reality which was destroyed by Mag Hank, a character Auditor scale to. Meaning Auditor is pretty consistently this level. Furthermore, he scales to Tricky who is empowered by The Improbability Drive, a device capable of compromising all reality in Nevada by forcefully causing The Infinitely Improbable to encroach upon Nevada along with being referred to as a 4th Dimensional object as well. Considering the cosmology, this too would be Universal - Universal+ in power. Auditor can scale higher however, as he treats Director Phobos as a plaything and Phobos’s main motivation was to become like The Employers themselves, Director Phobos after absorbing enough S3LFs into Project Gestalt and using it as a vessel could reach a state where he could merge with The Other Place, a collection of thousands Hells all universal in size, making him comfortably Multiversal.
Quite the difference from finite ends isn’t it? With this in mind, Calypso would roughly be Low Multiversal since he sits above a multiverse with around 9 Universe, being able to manipulate it however he likes and wake up the contestants at a moments notice, along with Calypso being said to be unbound by this reality for further evidence of Calypso scaling. On the other side, Auditor is able to scale to Director Phobos at his theoretical peak, who could merge with at least 1000 Universes. Making The Auditor at least over 111x more powerful than Calypso. Now, Calypso could gain a heavy advantage if you were to buy all of Twisted Metal being a dream controlled by Calypso as 5th Dimensional due to R>F. However, there is little evidence for this being literal dimension transcendence and more of a Fourth Wall break and Plot Manipulation. Similar to how just exiting the plot doesn’t naturally give you R>F, but unlike those sort of feats, it does still give Calypso complete control over the cosmology and lets him exist outside of it while sending others there too. Not being bound by its restrictions and able to do whatever he pleases. So we really only buy Calypso at Low Multiversal. Another thing to mention is that while nearly all of Auditor’s grunts are weaker than your regular Contestant, Tricky does scale to Universal - Universal+ levels of power, making him far stronger than anything all of the The Contestants are able to perform combined. Overall, it seems The Auditor should solidly take strength for himself.
Speed isn’t as complicated to figure out thankfully, but it’s still a very important part of this debate.
Twisted Metal, despite being a series all about vehicles and driving around, does not have a giant list of insane speed feats. But there's still some very good stuff, notably due to the fact Calypso upscales a lot of this. Twisted Metal has quite a few Massively Hypersonic feats, such as Pizza Boys pimped out ride allowing him to fly into space at Mach 112, Outlaw upgrading her car to allow for rocket-based travel that let her to fly back to earth in a short time period which got to around Mach 4145, and Calypso himself was able to react and move in his giant form which put him at 62%c. Which was pretty consistent as he could upscale many vehicles in Twisted Metal due to being it’s ruler and host, such as Quartos hoverbike being able to release a shockwave of Microwave Radiation which is about 1c, and many other vehicles in Twisted Metal are capable of firing lightspeed projectiles such as Crimson Fury, and he could even scale to Rob Zombie, who has a feat of flying beyond a million miles per hour to reach the sun, which got calculated at 1.23c. Calypso himself even has a potential speed feat of granting the wish of Mr Grimm, by releasing a wave of light that turned the world into a battle ground in a short time frame, which get’s to 1,699c. Although it is a little iffy, due to it being vague if it was done via the light travelling or just Calypso warping reality on a planetary scale, but either way it’s important to mention. Speaking of questionable MFTL feats, Pizza Boy’s wish had him fly out of Earth and into a black hole. Assuming it’s the average distance of a black hole from Earth, this feat can get up to 4.9 Million c. However, there’s once again problems, Pizza Boy’s wish was purely about having the fastest ride in the universe, yes, but the black hole just formed as Pizza Boy came up to it. Between our team, the argument against this was TM4’s budget being limited and not being able to portray space, with the counter argument being that TM4’s wishes don’t really have a twist, especially one that makes sense. And even then this all is pretty much nothing when compared to Calypso's greatest feat of speed, that being upgrading the speed of Amanda Watts car to such a degree, it traveled through time itself, which would be around Immeasurable. And considering Calypso can use his speed to amplify himself whenever he wants, it’s fair game.
The Auditor doesn’t display many speed feats himself, rather he heavily upscales speed feats done in the series by its lower tiers. Like Hank ducking under lightning, which would require him to move at Mach 224, Clones in the cloning operation of Nexus Core are able to recall a lifetime of memories in a single instant, meaning their speed is roughly 43% c. Lastly, various Grunts can move in tandem with lasers with a seed of 25% c and other stronger runts can block these lasers at close range, granting them 46% c. Using Mag Hank’s 5x multiplier with this gives Auditor upscaling that reaches about 2.23c. That’s about it actually, as we’ve discussed why Auditor’s immeasurable ends do not apply to him physically, rather something we will get into later.
To be blunt, there’s not much of a competition here, Madness Combat not being a series full of speed feats or technology surpassing the likes of lightspeed struggles in comparison to the many Twisted Metal feats that outdo it. While he may massively upscale it, Auditor’s speed is pretty handily Relativistic and reaches FTL through multipliers but Calypso is able to match this with his own Relativistic feats and with upscaling cars capable of outpacing blasts of microwave radiation and scaling to Rob Zombie racing to the sun on his car, given Rob Zombie in Twisted Metal is just the Rob Zombie character in his music videos and the feat this video happened in was sung in 1992, well before Twisted Metal 4’s release. With these, The Auditor has a tiny little advantage of 1.8x. But where things get bad for Auditor is in Calypso’s more cosmic speed feats, with feats potentially getting up to MFTL+, though our team is split on both feats. If taken into account, these feats would give Calypso a big speed gap over Auditor, reaching up to 3,663x - 2,122,042x faster in fact. More damingly, and a feat the entirety of the team buys, Calypso sending someone back in time through sheer speed would be Immeasurable, Infinitely faster then Auditor. The common arguments against the feat we have already gone over, but for a recap, we think it's fine for Calypso to scale to since his power amping Amanda’s own allowed her to react when driving the car and Calypso could boost his speed to this either way. Calypso ends this section off with a massive lead in speed on his side.
Things will get much more complicated as we go along, so to reiterate what we have said, Calypso has greater finite power and more power at a much higher end, but at more reasonable but still infinite ends, The Auditor should be stronger and whether it’s finite or incalculable, Calypso should be faster.
Arsenal & Abilities
This is by far the most important and fittingly chaotic aspect of the debate, with so many powers and abilities, weapons and equipment and support with their own entirely unique kit, it suffice to say that whoever walks out of this section has a huge advantage over the other. Because of the complexity of both characters, we’re splitting this section into multiple parts, starting off purely looking at Calypso Vs. The Auditor as a 1v1, splitting it into 3 parts; Defense, Offense and Versatility. Then we’ll be looking at their armies where we will categorize the advantage with Support. Lastly, we’re taking everything into account and looking at the big picture with the final category; Trump Cards.
Part 1: Calypso Vs. The Auditor
Starting with Defense, both were pretty damn untouchable just in how they’re portrayed in the series alone, but in a vs perspective they’re even harder to hurt let alone kill.
Calypso had many ways of defending himself if things got tough for him, from both his equipment and abilities. With his powers, Calypso could create barriers and shields around himself to allow him to take more damage than usual, with certain shields even absorbing certain attacks and letting him shoot them right back at his target. And this defence was even better with the aid of Relics, which allowed him to double his health and regenerate overtime, cause projectiles to instantly miss him even if they’re homing onto himself, and the Parasite relic even allowed Calypso to gain health and extra energy for each bit of damage he did, while also draining his enemies health and various energy sources. Meaning with his relics and shields, Calypso would be able to constantly endure attacks from The Auditor, recover from them, and shoot them right back at him. But this isn't where Calypso's defences end, as Twisted Metal contestants all have a very tricky and useful defence up their sleeves.
Due to being a contestant, Calypso had the physiology and resurrection that game with it. As a contestant, Calypso was practically immortal, with other Contestants being able to survive for years in space without food or oxygen, and others being able to keep fighting even when they’re over 100 years old. But it gets much better, as Contestants have also shown the ability to come back from death from just the feeling of vengeance, like Mortimer coming back to life due to being disturbed, or Severed Sam who came back to life so he could get revenge on the crazed fan who stole his head, and Calypso himself has demonstrated resurrection similar to this, like him coming back after being blown to smithereens by the robotic Krista, and he also came back from his potential death in Twisted Metal Black. Other contestants have even come back from the wishes Calypso granted, which turned them into clocks or bugs, although that part is a bit debatable as Calypso could have just turned them back after a while. What isn't debatable is the best part of immortality, returning as an evil spirit. Many contestants in Twisted Metal have shown the ability to come back in the form of ‘Immortal’ souls, with these spirits being able to tie their essence to a certain goal, like Simon Whittlebone tying himself to his still yet to be built tower. It’s even shown these evil spirits can keep interacting with the physical plane, and with his powers it’s 100% likely Calypso could resurrect himself and gain a living body once more. This spirit-based resurrection is even better considering the fact Calypso and other contestants can tank Mr Grimm's special move, which absorbs your life force and soul. While it does do a lot of damage and you do eventually die to it if you're hit enough, it shows that Calypso is pretty resilient against soul manipulation. And this resurrection and the previously mentioned protections like relics and shields even applies to The Contestants too, and Calypso can resurrect them as many times as he feels like, meaning both him and his support were not easy to take down at all.
Coming out of speed and seeing that Calypso is incalculably faster then Auditor may have you think that it should be easy for him to immediately kill The Auditor, well think again because while he may not be immeasurable physically, The Auditor has The Machine, an abstract, infinitely large and omnipresent entity that is everything that is real. Defined by matter, space, time, purpose, fate, story and all characters, it's literally the universe that made Nevada out of The Infinitely Improbable. You may be thinking from the cosmology section, isn’t The Machine 5th Dimensional? Well, yes, its true size has many arguments for transcending the cosmology but it is also stated that this type of scale at which The Machine works on is an unknowable agenda to The Auditor, who only has a shred of insight on The Machine. Since this defense is based on them being angels of The Machine, the actual part of The Machine that is defending them is not 5D. It's only up to 4D when looking at the full cosmology and what qualifies as part of it. Still, this essentially means that the very abstract universe itself is reacting to and changing itself to keep Auditor safe such as turning him intangible, which is absurdly powerful. This means that a lot of Calypso’s options of offense, which we will get to, lack the capability to even affect The Auditor and any physical damage he or The Contestants could deal is completely meaningless.
This is all without mentioning Auditor’s crazy immortality and physiology, remember he is the very concept of order born from The Machine’s necessity for core concepts to exist, manifesting themselves by sticking their True Forms into our reality and forming a fiery body. This body acts as a living hammerspace and gateway to their True Form, which is a whole abstract pocket dimension which they hold dominion over. He is unable to die so long as order is needed in Nevada, which at a certain point where entropy is high is nearly instant, and can live on so long as Nevada exists. If that’s not enough, he can create an avatar made of sheer willpower to interact with reality from their home pocket dimension. Meaning that his physical form can never be exhausted and can simply be remade if it is destroyed, and if he wants to maintain his avatar and True Form simultaneously he can conceptually absorb people, usually corpses, to heal himself. On the topic of healing, Auditor had means of supporting his Agency as well, since when they die they go to his True Form’s pocket reality where Auditor can then resurrect them back to do business.
As you can see, The Auditor has a lot going for him in this field. Calypso may have access to many forms of items and shields which can keep him safe but these pieces of equipment are still finite in uses, this pales in comparison to The Machine’s defenses, which are constant and outdo basic shields and healing options anyway as its literally the universe defending Auditor from attacks. This makes it so that Calypso’s attempts at any physical damage are worthless and same goes for The Contestants, who have no way to hurt The Auditor. Calypso’s immortality and Contestant physiology was a difficult one to deal with, especially for The A.A.H.W alone, but Auditor’s own immortality and very unique physiology trumped his by letting him exist as the concept of order born and sustained by there needing to be the concept of order to keep The Machinet tidy, allowing him to survive so long as Nevada exists and he exists as a whole pocket reality universal in size. When it came down to it, The Auditor had the unkillability to outlast and outdo Calypso’s immortality and seize Defense under his thumb.
With Defense on his side, tables have turned on Calypso very quickly and now he’s faced with the issue of having to bypass The Machine’s defenses and negating Auditor’s own immortality. To get rid of Defense, you need a stronger Offense so that’s what we’re looking at here, along with the previously mentioned ways to negate Auditor’s own Defenses.
With Calypso's powers he had a multitude of ways to instantly end The Auditor with just the snap of his fingers. With his wishes he could seal The Auditor into a painting, which due to it clearly being some kind of immersion, meant that The Auditor likely couldn’t resist it like he does the Prime Code’s sealing. Calypsos also capable of manipulating casualty to rewrite The Auditors centuries worth of history, and with his power nullification he could strip The Auditor of his abilities and give them to someone else, or better yet steal the highly dissonant Tricky's powers and give them to The Auditor, something which has previously left him unable to fight and nearly caused him to die. Calypso could erase the concept of order from Nevada or erase Auditor entirely, which he could do considering his range worked on the Twisted Metal cosmology which is multiple universes compared to The Auditor who is at most only one. And best of all, he could warp reality to where he could turn Nevada itself into a dream, which would kill The Auditor considering his immortality is dependent on the existence of Nevada, and with his powers being able to effect universes and be unbound by reality itself, this would be no issue for Calypso. These powers and wincons were also much more accessible, as Calypso tends to instantly respond to conflict with these. Such as when he saw Preacher yelling at him from the bottom of a tower, which despite being a minor threat, warranted Calypso to seal him into a painting forever. Showing if Calypso knows The Auditors a threat to him, he won't be playing as many games as he typically does.
So with these, could Calypso bypass The Machine’s defenses and manage to kill Auditor? Yes. The Machine’s defenses, although very powerful in their own right, have shown to struggle against similar means of reality warping. For example, Mag Agent was able to bypass it after absorbing part of The Keystone Fragment’s energy because the artifact is of The Machine like The Auditor, allowing for fighting on equal footing. More importantly, The Machine could not protect The Auditor against Dissonance because it goes against everything that defines it. Proving anything that goes against The Machine’s nature of matter, space, time, purpose, plot, fate, causality, information and concepts. Characters who can affect these things and manipulate them are able to bypass The Machine’s defenses, except things that The Auditor is shown to resist like matter manipulation and space-time alteration, and Calypso can.
Auditor requires rules to exist much like a universe does, he is very functionally deterministic in this way, exactly why he can’t withstand Dissonance. Meaning that because he can’t handle anything that goes against The Machine, because of the fact he’s “of it”, which gives Calypso the window of opportunity he needs. Auditor cannot survive if either Order or Nevada do not, Calypso has done similar conceptual erasure when he erased the concept of crime and was implied to be able to do the same with violence. Without crime or violence, there can be no order, and therefore no Auditor. Calypso could erase Auditor outright as well, but wouldn’t that have to affect a whole pocket reality that’s universal in size? Yes but Calypso can actually do this, he was able to turn the whole cosmology, which spans multiple universes, into a state where it viewed it all as a bad dream. Meaning he had the range to affect The Auditor's True Form. Speaking of Marcus Kane’s wish, that wish was made because of Marcus’s awareness of the fourth wall and Calypso turning the whole series into a sick dream that viewed it all as unreal. Doing this to The Auditor would not only mess him up because the plot is something that he requires to exist, but make it so that Nevada is no longer real, and with Nevada no longer being real he would not exist. Even if he did, his memories would be wiped so he’d be incapacitated either way.
On the flipside, Auditor wasn’t without options to keep Calypso busy or potentially net a win. His fire manipulation, while it seems unimportant, shows the ability to corrupt people into having complete loyalty to him and increasing their strength and resilience. This can be used in a variety of ways here, from reanimating dead soldiers, making sure no one revolts against him, turning Calypso’s own support against him or just corrupting Calypso himself which Calypso has no resistance against. Along with this, Auditor has several means of BFRing Calypso to various part of the cosmology, like using Prime Code to seal Calypso in The Machine or using The Keystone Fragment to send Calypso into The Infinitely Improbable where he will be conceptually unmade by Dissonance. In particular, The Auditor can nullify Calypso’s abilities and send him to his own pocket reality by either dragging him to it or absorbing him on a conceptual level. Once in this pocket dimension, The Auditor could mess with Calypso’s mind by feeding him bits of code that make him more violent or edit his code directly. Lastly, with his role as a janitor to The Machine, Auditor can affect the story and world on a universal scale or alter causality to make characters fight each other.
If you know anything about Madness Combat in vs, you might be wondering where Dissonance weapons are and our response is that those types of weapons and research are specific to The Nexus Core, not The A.A.H.W, who have never been shown to wield these. However, Auditor does have a Dissonant causing weapon in The Improbability Drive, which is a worldwide AOE option that invokes wacky nonsense to occur where probable things should be by letting The Infinitely Improbable encroach onto Nevada. This type of Dissonance manipulation is very impressive but it is entirely random, once activated, it will affect everyone in the vicinity including The A.A.H.W and The Auditor himself. Which is bad news considering as an Employer, he is specifically weak to Dissonance as his body cannot handle unreality. Activating this is pretty much a 50/50 on whether or not its help at all. Same goes for The Keystone Fragment, which is incompatible with the likes of The Auditor and damages him as a result. He’ll keep wearing it but it badly damages him and makes it so he needs to absorb bodies to heal. But wait, wasn’t it only when Mag Hank absorbed The Keystone Fragment that it started to become incompatible? This would make sense but it is confirmed false by Krinkels, who states that it was always incompatible.
That’s one of many problems Auditor faces, the other being his way of fighting and his frankly incompetent way of doing so. To go down the list, he’s never been shown to use his corruption against foes like Mag Hank or Sanford, has never in general sealed anyone away in The Machine through Prime Code or used the Keystone Fragment to send someone into The Infinitely Improbable. Hell, Jebus hasn’t done the latter before and he is the main wielder of the thing. This is intentional too, Auditor isn’t what you would call an idiot but his logic is severely screwed up. He has nerfed himself to using basic weapons against Jebus because he thinks that mortals are more easily killable with mortal weapons, mind you, he did this knowing full well that Jebus had access to The Keystone Fragment which allows him to harness Dissonance; Auditor’s main weakness. Plot and Causality Manipulation are even more blatantly out of character, the whole series happened because Auditor interfered with Nevada instead of doing his damn job by using his god powers to correct Hank.
Calypso meanwhile doesn’t have this issue, all of his abilities come at no cost to him and do not have the capacity to backfire. Along with having more in character wincons to pull off and in our opinion, better means of putting the Auditor down for good then vice versa. We think Calypso has what it takes to break through Auditor’s defenses and obtain the advantage in overall offense.
Looking at just their advantages in how unkillable they are or their ways to kill the other obviously won’t give you the full picture, although they were important to clarify first before getting into a general comparison of their abilities and arsenal. Versatility will be our next category and will focus entirely on their quantity and quality of their capabilities.
With his powers Calypso can do a number of things which would give any opponent some trouble. With his wishes he could fire beams of lightning from his hands, was able to see incredibly far and even know things he was never there for via clairvoyance, could summon and create whatever no matter the size even if it was a person, could teleport himself or others to many locations even if it’s something like outer space or an alternate universe, he’s able to warp and freely change your age and physical form turning you into a bug or an inanimate object, could freely change his form to whatever he desires, even manipulating his height to be bigger than our every earth. He could put you to sleep, create high frequency soundwaves that could be heard across the earth, manipulate technology, read, control, and manipulate minds, potentially create black holes, and even manipulate time whether that being creating time loops, stopping time, or just sending you through time and space in a number of ways. To add onto this, he regularly supplies his Contestants and himself at points with items such as Missiles with varying properties, shields that can block, absorb, reflect and steal means of damages, energy attacks that can perform numerous uses and relics to amplify his abilities or steal enemy items.
Auditor had a lot up his sleeve to keep Calyos on his toes, for instance his computer and his fire could upgrade/boost his own support and grant them supernatural abilities that let them endure further, his computer also allowed him to infect Calypso with some sort of virus that eats away at his body and cause him to cough up blood, although this was handily countered by Calypso’s body restoration. Moving onto more direct means of offense, Auditor and his support had hundreds of firearms and he could use The Improbability Drive, which is built around being as unpredictable as possible along with being a worldwide AOE option. But again, it's completely unpredictable to everyone involved, it could kill Calypso with its Dissonance but it is just as likely to kill Auditor with it. Or it might not affect either at all, anyway you put it, it's a gamble. What isn’t a gamble is Auditor’s innate abilities, which can let him raise pillars of rock and form bases out of them to keep Calypso and his support busy, nullify Calypso’s attempts at BFRing him or his army and traverse The Machine to gain information on Calypso’s habits.
This was no contest, Calypso already had a noticeable lead in having a more diverse and larger pool of abilities and weapons to pull from. On the surface, both could teleport, BFR others and their army, use clairvoyance to figure out the others tricks, turn the others army against them in a bunch of ways and buff their own army. With only minor but important distinctions between these abilities, for example, Calypso could BFR enemies but Auditor’s BFR nullifies other attempts at BFR and while Auditor could corrupt certain parts of Calypso's army, Calypso could mind control the agency at any range and since they’re a hivemind, it will affect all members minus The Zeds, Retainers, ROMP, Sheriff, Jebus and Tricky until Auditor does something about it. Auditor had some level of battlefield control with his Rock Manipulation but this couldn’t compare to Calypso being able to grow as big as a planet and affect the whole planet with his wishes. Speaking of wishes, this lets Calypso deage most agents into nothing, turn them into bugs, trap them in a painting or TV, put them to sleep, send them back through time and manipulate all technology in The Agency. He even had ways to counter beings like Zed, exploiting their weakness to sound by blasting a frequency that can be heard all around Earth. His arsenal was better too, by supplying items to him or his support they can turn invisible, freeze enemies, teleport, send shockwaves, use EMPs, use shields that can absorb, reflect and steal attacks, boost damage, regenerate and remove an item from Auditor while not allowing him to pick it up for a whole minute, just to name a few. The latter of these is very useful for getting rid of powerful weapons of Auditor’s like The Improbability Drive or Keystone Fragment, and a whole minute for Calypso is going to give him the opening he needs due to his speed. The Keystone Fragment also initially starts with Jebus, not Auditor, meaning that it's something he gets as the battle progresses, he doesn’t start out with it.
Onto the field of reality warping, Calypsos got you covered there. With his powers Calypso can change reality at a whim. He can send you through time, change stuff on a planetary scale, he’s capable of making it to where events that happened never transpired, can erase entire concepts from the world, is completely unbound by the limits of size or reality with his powers, and he’s even backed this up such as when he made all of Twisted Metal just a dream in all The Contestants heads. Showing Calypsos no joke when it comes to reality warping, even more impressive since he always does this in a casual manner.
As a universal janitor to The Machine, Auditor is able to affect the entire universe of Nevada on a whim, helping write the story along with giving certain characters plot armor or resurrecting them and manipulating causality to make certain characters meet. This is only further enhanced when in his True Form’s pocket reality, which he can conceptually absorb Calypso into. Once in here, Auditor can shape the layout of the place by creating spikes or portals across its foundations, this pocket reality is conceptual meaning that in here, Auditor’s reality warping is naturally that powerful.
Unfortunately for The Auditor, his reality warping was ultimately outmatched. Both him and Calypso had pretty similar reality warping in terms of scale and overall abilities, but Calypso had a leg up when it comes to being less restricted. Auditor is a very functionally deterministic being, he requires rules of The Machine to exist much like how the universe operates. Auditor is weak to Dissonance because of this fact, meaning anything that goes against The Machine’s reality will bust him up. Meanwhile Calypso’s powers are completely unbound by size and reality, he can affect the entire multiverse of Twisted Metal and make it just a dream inflicted by a coma shared by all Contestants, accessing a world beyond Twisted Metal which is the same world as US, the player, playing the game. This is not only useful for dealing with The Auditor, but completely overshadows the scale at which he operates and keep in mind, Auditor’s powers over Nevada are something he actively does not choose to use for literally the entirety of the series. As for absorbing Calypso and sending him to his pocket dimension, which would work and is something Auditor consistently does, this is only temporary as Calypso could just leave it and send any of his troops out of it as well, and he would have no trouble doing this with his superior speed. Hell, he has to pass through a thorn lodged and merged with the pocket dimension to do so, which we know from Tricky corrupting it in Expurgation can be interrupted and disturbed.
With greater reality warping and options to get around Auditor’s own along with the more varied and superior options of keeping Auditor at bay, Calypso concludes this section with Versatility at his side.
Part 2: Tricky The Clown Vs. The World
With a 1v1 out of the way, let’s discuss how their support interacts with one another in classic Bowser Vs. Eggman style. From this angle, in terms of sheer size of both’s forces, they were pretty even. Calypso potentially has the entire military under his thumb and there are beyond millions of Agents in The A.A.H.W that even extend to other dimensions, however it was clear that The Agency’s relentlessness and varied troops would eventually overpower the military, especially since they act more as a hivemind with high levels of skill and being able to be brought back to life. Thus the main comparison we’re making is with The Contestants Vs. The Agency Against Hank Wimbleton.
Right from the get go, you can realize that despite the many drivers that have competed in Twisted Metal tournaments, The Agency definitely had numbers on their side. But shockingly, their hivemind nature and superior skill didn’t have the tools to adapt to The Contestant’s chaotic nature of fighting. The Agency is skilled, sure, but they lack strong survival instincts and cleverness. Compare this to The Contestants who are all about survival of the fittest, high action fights like these are their daily breed and some of them like Minion, who has lived for thousands. Comparing their arsenals wasn't favorable for The Agency either, we’re talking about an Agency that is almost entirely supplied with regular guns and vehicles. Meanwhile, every Contestant has access to several missiles, energy attacks that can turn them invisible, freeze people in place, teleport and release shockwaves, shields which can block and reflect attacks, and several relics that are able to regenerate damage, boost attack, negate homing attacks, widen AOE attacks and steal enemy equipment. That is a big difference in arsenal, and keep in mind EVERY driver is able to use these. Add this on top of the fact that each driver is much stronger and The Agency’s skill and numbers aren't going to be putting in too much work against The Contestants strength, tenacity and firepower.
Both Auditor and Calypso could resurrect their fallen soldiers, but the big difference is that Auditor’s resurrection isn’t said to be done easily, Krinkels compares it to you going from your house to get a burger. You can’t just materialize that burger, you have to do something. Weird analogy but you get the idea. This isn’t the same as Calypso, who can give any of the spirits of The Contestants their physical bodies back or let them continue fighting as a ghost.
As for specific agents, Mag Agents were super big and tough foes but they were not competing against gigantic monster trucks, enormous moving circuses with thousands of death traps strapped to it and full on giant robots like Iron Maiden. Zeds could spread their infection pretty quick but they really couldn’t manage against vehicles many times stronger than them with all the firepower to put them to rest. ROMP was well equipped to incapacitate any of The Contestants but Calypso could just as easily bring them back from the pocket dimension they were sent to. Hell, despite Jebus’s absurd powers and mystical arts letting him manipulate things such as Dissonance to annihilate foes, which would do wonders here since no Contestant is able to resist it, not even Calypso himself, he would ultimately be overpowered and caught up in all of the oppressive firepower The Contestants were putting on his back. Especially since his way of firing Dissonance was through firing homing bolts, which all of The Contestants could counter by utilizing a relic that negates homing attacks. He couldn’t fight as a one man army against this much destruction on his own.
But on the topic of a one man army, let’s discuss the elephant in the room, that goddamn clown. Tricky is a big problem for basically everyone here and turns this whole category on its head. He is Universal in power thanks to being amplified by The Improbability Drive, making him more powerful than any of The Contestants combined, and he can increase his speed to whatever degree he likes along with teleport and affect the entire sky, meaning no one on the battlefield is safe from him. His greatest strength however is that he is very unkillable, with The Improbability Drive active, his mind is shattered across The Infinitely Improbable, an infinitely large abstract realm of unreality that represents what could happen and what can’t. Meaning he operates outside of The Machine; which means operating outside of the concept of matter, space, time, fate, plot, probability, information and the concept of death. From The Infinitely Improbable Tricky’s mind can bring himself back to life by spawning a new S3LF for himself, aka a conceptual body, and or duplicate himself into multiple variants, his mind does this from The Infinitely Improbable which means he can spawn new bodies across dimensions.
So not only is no Contestant able to kill Tricky permanently, they are vulnerable to being completely oneshot and falling victim to the maddening effects of his Dissonance. Which he uses to break apart the fabric of reality, create pocket dimensions out of buildings, drop buildings on people, infect technology and corrupt people with just how much Dissonance is running through his bloodstreams.
But this brings up a crucial question, would Tricky even fight for Auditor or go against him and destroy everything around him. The answer is mostly the latter since Tricky’s loyalty dissipates under the effects of The Improbability Drive, leading to him killing characters like Jebus for no reason other than him being in his way. He’s in it to have a good time, what good is ending it all so easily when you can have fun ripping your enemies apart? This is very dangerous because Tricky is dangerous to Auditor just as much as he is to The Contestants and Calypso. Auditor cannot handle Tricky’s dissonance and absorbing his body, which is full of it, has led to Tricky stealing his body and halo, becoming incredibly powerful. In this state, we consider this to be a victory for Calypso, since it is a clear incapacitation of The Auditor. Although The Auditor is not helpless here, he is described as being more powerful than Tricky in a direct setting and controls the levels of Improbability Tricky has in his current state, meaning he could revert him back to regular if he got too out of line. However, when this happens, Calypso will go right back to having the advantage in support. But the Auditor does have another way to ensure Tricky remains somewhat controlled with his corruption, giving Tricky utter devotion to him, although we’ve never seen him control such a dissonant being like Tricky.
An important detail to lay out however is the fact that despite being his greatest asset here, Auditor is still an angel of The Machine and Tricky goes against The Machine. With The Machine hating Tricky, Auditor hates Tricky the same. Meaning that The Auditor is unlikely to really help Tricky at all, which is mutual considering Tricky holds no loyalties to him either.
Auditor is playing a dangerous game with Tricky, as without him he does not have the advantage in this category, and with him he has it by a landslide but Tricky being involved also risks Auditors own safety. Still, we think that Auditor being able to control Tricky’s state gives him huge leeway for controlling his crazed clown. Against all odds, Tricky The Clown single handedly gave The Auditor the thing he needed to win over this category.
This category brought up an interesting question, could Calypso even kill someone like Tricky in the first place? Or would Tricky’s immortality give The Auditor the chance to wilter Calypso’s forces and powers down to the point of victory? A very valid question and to answer this we really need to look deep into these characters' functionality, but we first would like to clarify that we think that the point at which either wins is when either Calypso or Auditor dies, it is not determined by remaining survivors of their units or whatnot if they cannot come back themselves. This debate heavily relies on Calypso being able to kill Tricky, and if he doesn’t then Tricky could potentially give The Auditor the time he needs to outlast and kill Calypso himself. This final category will be summarized as Calypso Vs. Tricky, whoever has the edge has the easier options of winning the day, we’ve dubbed this category Trump Cards. Let’s get too that shall we, strap in, this is a doozy.
Tricky was entirely immune to a lot of Calypso’s stronger tricks, as he is unbound by the rules that Calypso is bending, such as Time, Causality, Conceptual, Plot Manipulation and Subjective Reality. Calypso’s ability to control Tricky’s mind or deage his soul sound good on paper, but to do this he needs to affect Tricky’s mind, or his S3LF, which resides shattered across The Infinitely Improbable, a conceptual realm of pure dissonance. Because any dose of Dissonance will likely kill Calypso, he cannot access Tricky’s S3LF in any shape or form. Other examples of potential wincons fall flat, Tricky could just spawn a new body or duplicate himself if Calypso ever did something such as BFR, Sealing, Transmutation, Sleep Manipulation, etc.
This didn’t mean Tricky had any methods to kill Calypso however, as while he was in most cases unkillable, he surprisingly doesn’t have many means of offense that would do him any good against Calypsos immortality. What about Dissonance? Didn’t we just say that it would kill Calypso? Yes it would but Tricky has never shown the ability to directly utilize Dissonance for attacks, he uses Improbability for his abilities which causes a Dissonant realm to encroach onto our reality but he cannot harness it for attacks. At least that is how he fights, he’s not shooting Dissonant bolts like Jebus does or anything, it's just that his body is so full of Dissonance that everything he does goes against reality. His actual attacks are usually more brutish, like ripping people apart or dropping buildings on people. Even if he could, Calypso is infinitely faster. Tricky may be able to increase his speed however he likes but it will always be finite, while Calypso is above any finite speed regardless.
Conversely, while Calypso can’t kill Tricky permanently, he has the tools necessary to incapacitate him believe it or not. The easiest method is with an Upgraded Tricky, who is depleted of an Improbability Drive, will be incapacitated due to the shock of being depowered back to a mortal state. As we see in Madness Combat 7, there are 2 Improbability Drives sustaining his upgrade, one in his head and the other around the area. Calypso’s mind reading and clairvoyance allow him to know about these drives off the bat, and with his Technology Manipulation, he’s able to degrade the device. Not only can Calypso do this, but each Contestant has access to an Energy Blast which lets out an EMP, potentially meaning that The Improbability Drive can be shut down for good.
This wasn’t the only way Calypso could get around Tricky’s immortality, Calypso has other sneaky ways to get around it. Like how he could straight up remove Tricky’s powers and give them to someone else, and because no one but Tricky is able to sustain that amount of Dissonance, whoever is given that will be killed. And Calypso can give these to anyone, including Auditor, who cannot withstand Dissonance and with Calypso’s clairvoyance, he will know that specific weakness as well. Calypso could perform a similar method by BFRing Tricky into Auditor’s pocket reality, it being a whole dimension is pretty detrimental to Auditor this way. Now, if Calypso did this, he would have to deal with Tricky in Auditor’s body but that still would mean that Auditor himself is dead. This is Calypso Vs. Auditor, not Calypso Vs. Tricky, if The Auditor is incapacitated then we think that is a victory for Calypso.
The final, and most cheeky method of dealing with Tricky lies in Calypso’s wits and cunning. Tricky holds no loyalties to anyone, he, above all else, enjoys the madness and chaos for the fun of it. The Auditor hates Tricky due to The Machine hating Tricky, they both do not like each other. Calypso’s whole shtick is his manipulation and word twisting, we find it somewhat likely that he can see through Tricky’s chaotic behavior and give him a place in Twisted Metal where he can have as much fun as he wants. Tricky would love Twisted Metal far more than The Agency, whose purpose is to stop madness, once again something that Tricky loves. So while it may not be entirely likely considering Tricky’s insanity, it's useful to bring up.
(Art By Smaggle)
To go back to a key point from Support, Tricky is not loyal to The Auditor and Auditor hates Tricky, so would they even work together here. Auditor could corrupt Tricky into following his orders or degrade him to a state of low risk, but these had problems. The former is hypothetical and wouldn’t last forever, since if Tricky’s body is destroyed and he remakes it, it won’t be under Auditor’s influence. The latter is beneficial to Calypso, since he no longer has to worry about Tricky.
Tricky put Calypso’s abilities and patience to the test, and Calypso couldn’t kill Tricky normally, but with his ability to mess with The Improbability Drive in Tricky’s Demon form, remove Tricky’s powers and give them to another, and if given to Auditor would kill him too, BFR him into Auditor and or use his signature intelligence to form a deal with the clown. We think Calypso has what it takes to stand ground with The Unstoppable Nevadean Champion.
To put some final words in, a lot of Auditor’s wincons either have the problem of backfiring on him (Such as The Keystone Fragment, Improbability Drive and Tricky The Clown), him never being shown to use it on someone (Prime Code and Keystone Fragment BFR) or are things he actively doesn’t do in verse because he’s an idiot. (Plot and Causality Manipulation). Not to mention he has intentionally nerfed himself against opponents who have artifacts capable of doing serious damage to him, like Jebus. Compare this to Calypso, whose wincons had no repercussions to him and are things he does almost off the bat when he notices something wrong. We fully believe that Calypso has the advantage in Trump Cards.
Tertiary Factors
Onto a lesser but still overall very important part of the debate, these two characters are known for their wits in controlling their respective organization and technological achievements. All of which were pretty comparable, given that Calypso is able to modify vehicles to insane degrees and with functions unheard of and as a kid he came up with all sorts of inventions like giant speakers or robotic legs and Auditor by himself can run upgrade software capable of modifying his agents and seemingly made his computer which can download information at 4.88 Terabytes a second. Very impressive but the main difference lies in Calypso’s greatest strength and Auditor’s greatest weakness.
As you can tell, The Auditor is not an idiot, usually, but he has some of the worst logic and planning I have ever seen. He didn’t do his job and just made things worse by fighting violence with violence when creating the agency and he actively used mortal weapons against Jebus because he thinks that mortal weapons are more efficient at killing mortals. Even when he knew Jebus had access to an artifact which allowed him to harness his main weakness. Compare this to Calypso, who is known for his trickery when dealing wishes. Like how he made Dollface’s wish to be on the biggest runaway in the world, in order to be popular, by transporting her to the runaway of an airport and having an airplane run her over. This is just one example of just how far Calypso can twist your words to extreme lengths without much time to think. Because of this and Auditor’s temper and logic often blinding him to stupidity, Calypso’s cunning and intelligence edge out over The Angel of Order.
For skill and experience, it was no surprise that Auditor was much older then Calypso, who in most is as old as automobiles itself, the first modern automobile was created at 1885, which, with Twisted Metal’s date being roughly 1999, means that Calypso is 114 years old. Consistent because he is referred to as more than 100 years old in the original game. Auditor however is as old as Nevada itself, since he was born for the need of there to be a concept of order, meaning he has existed since time itself. Not really much debate to be had there. Skill was a bit different, Calypso has shown the ability to perform some sort of martial arts when fighting Sweet Tooth’s guards and even competed in his own tournament once his powers were taken away.
Impressive, but it's important to remember that Nevadeans are able to spontaneously gain skills and unlock their innate fighting instincts and prowess just by their emotions towards killing. Which is how Hank went from a nobody to one of the deadliest assassins in Nevada, and while Auditor is not ecstatic about killing like Hank is, his furious demeanor gives him some level of a boost to his skill. Allowing him to fight characters like Sanford, whose level of tactical intuition borders on mind reading, Mag Hank, a further evolved version of Hank whose skill massively upscales Jorge, who can snipe a can off your head from 100 yards while blindfolded, and Jebus who can fight multiple agents with the programmed fighting experience of The First Nevadean at once and agents perfected in sound, mind, body and killer instinct who have gone through the pinnacle of training. Combine this with his intangibility, and Auditor practically dominated the field of close quarters over Calypso and his entire support.
Conclusion
Calypso
Advantages:
Stronger and more Durable on finite ends and with higher arguments…
Faster on finite ends, and is infinitely faster on incalculable ends, with his being far more reliable.
Far more versatile with much more useful powers and weapons.
Abilities such as Causality Manipulation, Plot Manipulation & Subjective Reality are instant win cons.
His range being unbound by reality and Conceptual Manipulation meant he had a sure fire way of killing Auditor for good.
Could take down Auditors most useful support with his power sealing and many other abilities.
His own support was far more varied along with having better stats besides Tricky.
Is far more cunning and overall more intelligent, with him being a lot more likely to open up a fight with one of his more potent haxes.
Bi Sexual Icon. Twisted Metal in general is a pretty LGBTQ+ friendly series, very cool.
Disadvantages:
… However he was notably a lot weaker at more reasonable ends.
Vulnerable to dissonance and improbability, with it being a surefire way to kill him.
Outclassed in close quarters, with most of his abilities and arsenal being rendered moot against Auditor’s physiology.
Lacked any means of permanently killing Tricky and any incapacitation method was only temporary.
Nearly all contestants were unable to affect or kill The Auditor or Tricky.
Loses to Fuwatti.
The Auditor
"HE Must Be Tortured. HE Must Be Abused. HE Shall Know My Wraith. I Shall Enjoy His Fear."
Advantages:
Solidly more powerful at reasonable mid ends…
The Machine’s immeasurable defenses negated many of Calypso's abilities and all of his army’s ways to harm him.
Far harder to kill by comparison, being both abstract in existence and dimensional in size.
BFR, Prime Code and The Keystone Fragment were all potential ways to instantly kill Calypso.
Able to corrupt Calypso or his army with his fire.
Tricky effortlessly outdid any of Calypso’s support and resists all of Calypso’s crazier abilities…
Much more experienced and skilled in direct combat, intangibility allowing him to dominate this field more.
Disadvantages:
… But weaker in finite and high ends.
Far slower in finite speed and infinitely slower at infinites.
More limitations on his powers, needing rules and functional reality to exist.
His more powerful weaponry and support could backfire and end up in his death instead.
… But Tricky was a major risk to The Auditor and could be incapacitated.
He’s a dumbass. No like this is a genuine disadvantage; he has handicapped himself in fights before and actively does not choose to use some of his more impressive powers.
Amount of gooner art he has is alarming.
Loses to Fuwatti.
And that about wraps up our contest of madness, this was no easy decision to make as both of these two powerful figures had lots of tricks up their sleeves which could end the fight instantly. But only one of them was willing and quick enough to pull them off.
The Auditor had the power advantage and the defenses to back it up, unfortunately for him his means of offense were things that could easily have backfired and caused his death instead. Others were due to his recklessness and unwillingness to use those certain abilities, remember, the whole reason Madness Combat started was because of Auditor’s decision to interfere with Nevada and fight violence with violence. Guns with guns, instead of fixing the problem with his god powers. He has restricted himself to using mortal weapons against mortals thinking it's the best way to kill them, even when they have artifacts capable of killing him.
That idiocy did not do his defenses any favors, The Machine will protect The Auditor against a lot of Calypso’s kit but Calypso’s crazier abilities were too much for The Machine to handle and specifically exploited The Auditor’s functionally deterministic existence. Auditor may have been a walking abstract and universal sized pocket reality but against Calypso, who has had no problems erasing concepts and affecting multiple universes at once with his abilities, Auditor’s defenses met its match. This is all without mentioning Calypso winning by turning all of Nevada into a dream, causing The Auditor, who requires Nevada to exist, to fade, sealing him in a painting or tv, stealing his powers or giving him Tricky’s powers which will kill him and get rid of Tricky, who he could also BFR into Auditor’s pocket reality to kill him, and or deal with Calypso through exploiting his vulnerabilities to being reverted by to a mortal state from his Demon form or bribe him into joining Calypso’s side.
These were much easier on Calypso then otherwise, as Calypso was infinitely faster then Auditor and had much better showings of using his powers whenever anyone threatens him, like what he did to Preacher. His wishes were far less restricted than Auditor and his overall abilities were both more versatile and aided him more throughout the fight, like giving him more control over the battlefield with size manipulation, mind controlling nearly all members of The Agency or by turning them into bugs and or sealing them away. And all Contestants of his were not only much stronger than your average Agent but all came with their own car, missiles, landmines, napalm, shields, energy attacks and relics that far exceeded The Agency’s arsenal, which is mostly comprised of basic firearms and weapons. With only a few Agents able to give The Contestants trouble, such as Jebus and ROMP, but even them were ultimately dealt with.
The Auditor and his Agency led a fierce fight against the head of Twisted Metal, but Calypso’s speed, versatility and reality bending wishes let him twist this art of combat to the sweet sound of madness.
The Winner Is Calypso.
Team Calypso (7) - Fiction, DoRitto, valve, Zack, Iceking, Chris, Squid.
Team Auditor (2) - Spycrab, Bitzy.
Before The Next Time…
Phew… man am I glad that's done with. This is now my current longest blog ever, and from what I hear it’s not really close, as this is actually the 11th longest blog ever made?! Huh… look at little old me making big blogs.
But seriously I cannot thank any of you enough for reading this full thing if you did, or even just clicking on this. All my current blogs have reached over 1000 views each, and that’s incredible to me! I’ve been invited to work on other blogs, I'm recognised from time to time, and generally these have really boosted my confidence in writing and shit, so thank you very much!
I also wanna give a quick shout out to my arch nemesis Spycrab for helping out with most of the Madness Combat stuff, it was very sigma of him and you guys should read his blogs because they are very cool, despite not being as good as mine. And another quick shout out to DoRitto who helped with the BFTV images, very kind of him. And generally thanks to everyone who helped contribute to the blog in some way, but yeah.
For now, I’ll be off working on this series' next blog, which will be revealed well… right after this. So with all this said, I am Fiction. And I thank you for reading this blog.
This was an amazing blog, and I'm glad you managed to achieve 11th longest one ever! Out of curiosity, are you still planning to do ToonTown vs Club Penguin, of has it been abandoned?
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